Friday, July 18, 2008

Widgets 101


Widgets 101 - The Web Beyond The Page

From: mstrickland, 2 months ago





A comprehensive look into the world of widgets (gadgets, apps, etc). Where did they originate, where do they live now, and how will the effect our world in the future? A large resource for best practices in all genres of widgets from desktop to mobile to social. What best practices suit which mediums and why should we learn to care so much about widgets?


SlideShare Link

Thursday, July 17, 2008

BMW hourglass

What’s an hourglass? Oh yes, it’s an ancient time piece, flowing fine sand quietly marking time in a perfectly balanced glass. Or, as everyone should know by now, it is the main prop at Never Stand Still
It was the kick-off party to start the countdown for BMW’s European launch of the latest model of BMW 7 series, slated to take place this fall. The car, displayed in the world’s largest hourglass in the Red Square, has not received much coverage but as soon as the construction of the hourglass marvel began four months ago, online buzz about it has been consistent. The 12-meter-high glass contraption was the centerpiece of the party thrown to 400 invited guests and celebrities. At the start of the build-up, more than 180,000 silvery balls concealed the car that was gradually revealed as the balls fell to the lower level. 

Moscow is a strong and growing market for BMW, and what better place to strut its latest but the historic location against the backdrop of the Kremlin, St. Basil’s Cathedral and G.U.M. – all veterans of many a communist-era motorized military parade. By Tuija Seipell from TheCoolHunter: http://www.thecoolhunter.com.au/events
Never Stand Still.

What is the distinguishing factor of successful people? They always perceive achievements as the starting point for new levels of performance.

BMW took this approach as the central theme for a vehicle presentation of the most unusual kind.

BMW has created the world's largest hourglass at the Red Square in Moscow to showcase its new flagship: the BMW 7 Series. 

Human Mirror

Another stunt by Improveverywhere that is well worth a look, thanks to TheCoolHunter.
Check out their video at this link http://improveverywhere.com/2008/07/06/human-mirror/ for the article and more pics.

ReCaptcha: Reusing your 'wasted' time online

ZURICH, Switzerland--Chances are that if you've solved one of those distorted-word tests to secure an account with Facebook, Craigslist, or Ticketmaster, you've helped The New York Times inch a little closer to digitizing its entire print newspaper archive from 1851 to 1980.

How have you unwittingly helped the Gray Lady by wasting 10 seconds on a computer-generated word challenge? It's thanks to a year-old initiative called ReCaptcha, a play on the antispam tests known as Captchas (Completely Automated Public Turing Test To Tell Computers and Humans Apart), a test that people can pass, but machines cannot.

People typically fill out Captchas so Web sites can verify that a human, rather than a spam bot, is behind the request for a new e-mail address, log-in, or membership. But with ReCaptchas, which are double-word tests, humans are also helping machines better recognize faded-ink or blurry words that have been digitally scanned from old newspapers or books--text that's difficult for a computer to recognize optically. That way, people will eventually be able to sift through print archives with a more intelligent search engine.

Luis von Ahn, assistant professor in the computer science department at Carnegie Mellon University, created ReCaptcha.

(Credit: Stefanie Olsen/CNET News)

In the last year, as many as 600 million people have completed at least one ReCaptcha on sites such as Twitter, LastFM, and Ticketmaster, which use the technology for free, according to ReCaptcha creator and Carnegie Mellon University assistant professor Luis von Ahn.

With all those helping hands, von Ahn expects that The New York Times digitization project will be finished by the end of 2009, at the latest. (About five months ago, The New York Times paid an undisclosed sum to von Ahn's CMU team to complete its project.)

"We're reusing wasted human cycles," von Ahn, 28, said while speaking at a robotics conference here recently.

The venture involves putting millions of eyes on words printed in roughly 47,000 newspapers, with various counts of pages. For example, before the turn of the century, The New York Times was about one-fourth the breadth it is today. It's doubled in size about every 50 years or so since its beginning in the 1850s, when it was published every day except Sunday. (The New York Times did not immediately respond to a request for comment for this story.)

Von Ahn's team is also helping the Internet Archive with the digitization of books through ReCaptcha, but it's doing that project gratis.

In fact, von Ahn, a recipient of the MacArthur Fellowship (or "genius award") in 2006 for his work as a computer scientist, only wants to aid projects that work for the good of humanity. His main work-related guilt, it seems, is that he helped invent Captchas in the first place (in 2000, so that Yahoo could fend off spammers). And that's only because he's factored how much time people have wasted on the four- to six-character tests. He's estimated that people type 200 million Captchas every day around the world, or a collective estimate of 500,000 man hours (at 10 seconds per puzzle).

But that lost time is nothing compared with the amount spent on games--another key focus for von Ahn. By the time the average American has turned 21, researchers estimate that he or she has spent about 10,000 hours playing video games--that's the equivalent of holding down a full-time job for five years. In 2003, players collectively spent 9 billion human hours on the game Solitaire. In contrast, building the Empire State Building took only 7 million human hours, or the equivalent of a collective 6.8 Solitaire hours.

A slide from von Ahn compares the time people spend on games vs. the time spent constructing major physical structures.

(Credit: Stefanie Olsen/CNET News)

Such thoughts spurred von Ahn to create Games with a Purpose, or Gwap.com, a project designed to harness people's time having fun to solve bigger computational problems. (The field is known as human computation.) He developed the first of those games, the ESP Game, several years ago to tackle image labeling to improve Web search. The game asks two randomly paired people (on different computers) to describe the same image without any way to communicate. Within a time limit, the players must predict the same word for an image before moving onto another image.

It's infectious. As many as 200,000 players have provided 50 million labels for images since the game was created, according to von Ahn. Some people play as much as 20 hours a week.

Normally, companies like Google or Yahoo would need to hire people to label the millions of images in their archives. But with only 5,000 people playing the ESP Game simultaneously, they could label all of Google's image archive within two months, he said. That must be why Google licensed the ESP Game from von Ahn and Carnegie Mellon University in 2006 to label its images.

Even though it would seem Google has completed its image labeling, it's really a never-ending project because of a constant influx of photos and people's changing perceptions.

For example, people's perceptions of celebrities like Britney Spears or political figures like George Bush morph over time. Just two years ago, labels for Britney Spears were as simple as "Britney" and "hot." But recently, they turned into "crazy," "shaved head," and "rehab." President Bush's tags have gone from "George" and "President," to "dumb" and "yuck."

Thanks in part to the success of the ESP Game, von Ahn and a team of 10 computer scientists at CMU have launched four new games to solve different artificial-intelligence problems. Gwap.com, introduced in May, is the umbrella site for all five games, which include the new Verbosity, Tag a Tune, Squigl, and Matchin. Since May, the site has attracted about 85,000 registered users.

Tag a Tune, for example, is much like the ESP Game, but for audio recordings. A player must figure out if he or she is listening to the same song as an opposing player by watching their descriptive guesses and making guesses of their own.

There's a 50 percent chance players are listening to the same song. That game would help describe the contents of audio recordings in a way that someone could eventually ask a search engine for a "happy song about rainy days," rather than using the exact song title. Squigl asks players to outline an object they see in a photo--a task meant to eventually further the field of computer vision.

Next up: von Ahn plans within the next three months to introduce a game that deals with labeling video clips. That way, the system would improve search over video archives. It currently doesn't have any other licensors for its games, although it's easy to see a host of interested parties for audio, music, and video labels.

In a bit of procrastination of his own, von Ahn had been thinking about how not to waste time with games, and then Captchas, at least two years before he acted on a project to recoup energy spent on word tests. He's certainly seen some weird things since he helped get them started on Yahoo in 2000.

A slide from von Ahn illustrates the estimated time an average person spends on various activities. If you calculate the time an average American has spent solving Captchas, it might work out to be 1.9 seconds per day, according to von Ahn.

(Credit: Stefanie Olsen/CNET News)

HotorNot.com, for example, has shown prospective account holders images of nine women and they must pick from the selection which three are "hot." Von Ahn said that through this exercise, a man met his wife on the site.

Spammers have also created so-called Captcha sweatshops to get around the tests. He said that they will hire people for an hourly wage of $2.50 and the average worker will solve about six word puzzles per minute. Even though Captcha sweatshops generate new jobs, von Ahn said he would rather put people's time to better use.

"I started thinking about how you could direct people's efforts in a way that's good for humanity," he said.

Last year, von Ahn introduced the ReCaptcha free antispam system with a double-word test (six to eight characters each), which, it turns out, doesn't take people any longer than solving many single-word tests that mix characters, he said. With two words, the system can develop a confidence rating for the human by serving up one word the computer doesn't know, with another it does know.

Digitizing books or old newsprint is a worthy chore for von Ahn. Typically, if you print something, then scan it, the computer's optical character recognition would be able to "see" the text with 100 percent accuracy. But for older works, with faded ink or warped letters, OCR will not detect the words with accuracy. Recaptcha, which literally shows words scanned from old New York Times newsprint or books in the queue for the Internet Archive, uses people's intelligence in this process.

From blogs like Wordpress and sites like Craigslist, Recaptcha is digitizing between 15 million and 16 million words a day. Sometimes, however, the automated system generates offbeat combinations of words, such as "bad" and "Christians," or "damn" and "liberal."

As for clients other than The New York Times? Von Ahn said he's been approached by at least one bank that wanted to digitize checks, but he turned that offer down.

"We want to do stuff with the preservation of important material," he said.

New Study into Australian buying habits on line - from Coremetrics

Cheers Gerry for this.

We have recently completed a study into the online buying habits of Australians and New Zealanders which you may find interesting and useful.

Aussies embrace eCommerce - buying offshore

Melbourne, July 16, 2008 - Coremetrics, the leading provider of digital marketing optimisation solutions, today revealed the results of a study of the online buying habits of Australians and New Zealanders with some surprising results. The study, which focused on the interaction of visitors to a sample of major US based eCommerce web sites during the first half of 2008, found that:

* Australians and New Zealanders are twice as likely to buy products when they shop online, than consumers in other major markets, including the US and the UK.
* The typical total order value by visitors from Australia and New Zealand was 34% less than the global average.
* The amount of time taken to decide and make a purchase by Australians was consistent with the world average, but a full minute and a half longer than our UK cousins.

"The significantly higher conversion rate of Aussies and Kiwis buying on line is a bit surprising" said Coremetrics General Manager for Australia, Kevin Mackin. "It suggests that consumers here have become much more comfortable and confident to buy online than most people had expected. This outcome suggests that local sellers need to look at their own online strategies to keep the business in our region. I hope it doesn't mean that we are suckers for internet marketing strategies!"

Global Trends

The study shows some strong global trends in eCommerce which can be applied by local web marketers as well:

* Average Session Length: 7mins 34secs
* Page Views per Session: 9.3
* Average Order Value: US$78.69
* Orders per session: 2.96 orders per 100 sessions

The average session length - 7∏ minutes - shows that web shoppers are happy to search around and make a considered decision. Web sites which engage their customers with interesting and relevant content, especially now adding third party references and recommendations are reporting the best results in this area. It is interesting to note that the ANZ visitors were on the global average for session length, whereas some of the more so-called advanced internet markets such as the US and the UK showed results of 1-1∏ minutes less time. A small portion of this time could be attributed to internet speed but a definite difference beyond that is evident.

The average number of number of page views per session is a measure of the 'stickiness" of a site. Combined with the average session length, it shows that the ecommerce sites in the study attracted around 48 seconds of viewing time per page. This value is increasing with the advent of smarter and more engaging web 2.0 technologies including video product outlines and high quality custom graphics. Australian visitors were consistent with the global average number of page views per session at 9.1 and New Zealanders were just under the average at 8.6.

The average order value is a function of the products and services in the sample group studied and in itself is of little interest. However, the differences in average order value across geographies is striking. Against the global average of US$78.69, Australian visitors average spend was $54.76 and New Zealanders were at $48.46. Combined, this is around 34% less than the global average. On the world stage, one of the highest value spending countries was Singapore which came it at $111.23

Orders per session describes the conversion rate of orders from the general number of visitors to the web sites studied. A global conversion rate of 3 orders per 100 sessions is lower than those figures which have been seen in other studies and may be related to the level of competition encountered by the web sites in the study. Australians accounted for a rate of 4.4 orders per 100 sessions; New Zealanders came in at 4.0 orders per 100 sessions. Both of these countries were significantly higher than the US at 3.3, the UK was at 1.7 and Singapore at 1.0. The weighting of clothing and sporting goods products and services in the sample could be attributed for some of this variance with these items being more widely and cost effectively available in their local markets.

Coremetrics Benchmarking

The data in this study came from an extension of the Coremetrics benchmarking capability - LIVEmark. Coremetrics is the only marketing optimisation company that bundles a web site benchmark for retail and specific sub-verticals and behavioral analytics within a single interface. Coremetrics LIVEmark leverages aggregate performance data across more than 300 participating brands to deliver over 35 benchmark metrics addressing performance indicators such as campaign and channel effectiveness, site stickiness and conversion rates.

The study looked at buyer activity across nearly a million eCommerce retail web site visits by users from Australia and New Zealand to a range of major US based internet properties during the first half of 2008.

In the study, visitors from Australia and New Zealand accounted for:

Ø 963,349 Visits

Ø US$2.29M in sales

Ø 42,600 Orders

Ø 8.6 Million page views

The study focused on visits primarily concerned with B2C eCommerce, with dominant product categories:

Ø Clothing

Ø Sporting Goods

Ø Books and calenders

Ø General Merchandise and electronic goods

About Coremetrics

Does length matter?

In the number of email characters used - yes! Turning common perception on its head, while email subject lines of 60 characters or less generate higher open rates (often because they can be ambiguous), those above 70 characters encourage higher click-to-open rates. See here for the 5-page white paper from Alchemyworx.

New TV shopping technology

Backchannelmedia on Chronicle WCVB-TV 5 Boston, is bringing the click-through from the web to TV. So you can see something now and learn about it later.

Watch the video here:
http://www.youtube.com/watch?v=hFAAIVheQNw

Thanks to AdAge Daily News for this find.