Showing posts with label companies. Show all posts
Showing posts with label companies. Show all posts

Friday, September 5, 2008

Employees can be brand builders too!

Thanks to Pete Blackshaw and AdAge - this is an interesting article about motivating employees as brand/company ambassadors. Some great thoughts for BMF and their clients... I wonder what a BMF culture book would entail?

Zappos Shows How Employees Can Be Brand-Builders

Is This 'Overlooked Resource' as Important as Paid Ads?

Every year
Zappos.com, one of the fastest-growing e-commerce sites, publishes a "culture book." Three hundred pages in length, the book includes written -- and often gushy -- testimonials from employees about what it means to work at Zappos.com.

"Our Zappos culture is truly the best work experience I have ever encountered," writes Chris V. "As a new employee of the company, I was blown away by how amazing the company really was. When I started I felt so unreal," notes David J. And on and on and on -- you get the idea.

Not by accident
If you talk to Zappos.com CEO Tony Hsieh or his marketing chief Brian Kalma, you'll find a plan and a strategy, not to mention powerful, validating numbers to boot behind all this group love. Indeed, the vast majority of trial and repeat at Zappos.com is driven by word of mouth, and employees -- their motivation, their attentiveness to customers, their handling of feedback -- are foundational to that approach.

Mr. Kalma, director of creative services and brand marketing, employs the term "people planning," arguing that each employee needs to be a great point of contact with customers. "We invest the time and money into hiring and nurturing the right people, as many other companies do in their media planning," he said.

It's worth asking, Are employees a de facto ad channel? It might be a crude way to frame the question, but if in fact there's a tangible, measurable relationship between employee behavior and buzz, we can't ignore that free, high-impact employee-generated media -- EGM, if you will -- affects the broader media mix.

Hidden power
"I do think that a well-trained, highly motivated workforce that understands the brand, their role in making it successful and who feels empowered to do just that, is any company's most powerful and most underutilized asset," says Rick Murray, CEO of Edelman Digital and board member of the Word-of-Mouth Marketing Association (WOMMA).

Leslie Forde of Communispace, a firm that builds and manages online communities for brands, emphatically agrees, noting that employees are the "overlooked resource." She asks, "How many times have we extended forgiveness or patience to a brand that 'messes up' in a customer service interaction, because the individual employee that we've dealt with is impressive and professional?"

If Murray and Forde -- and countless others -- are right, shouldn't all of us in marketing be dialing this up in importance? Of course, getting this right is easier said than done. You can't just increase employee loyalty and advocacy overnight the way you can with media spend, and not everyone will want to go the full distance of Zappos.com.

To be sure, this is a long-term proposition. "ROI metrics for employee loyalty and education are more complex and require a long-term view," warns Forde. Moreover, employee training isn't necessarily within the scope of the CMO, and the HR department isn't necessarily incentivized to think about employees as brand-building billboards.

Then we have the risk factors. One downside of the employee-as-relationship-builder model, notes professor Tim Heath of Miami University in Ohio, "is employees leaving the company and taking 'their' customers with them, a threat that can be mitigated to some degree with non-compete clauses in contracts."

Worth a try
It's a reasonable concern, but hardly a good excuse to sit idle. Indeed, there's a growing list of excellent reasons why we can start connecting dots to at least establish a beachhead to a new model:

Measurements: Let there be no doubt, but today we can quantify the conversation in such a way that we can pinpoint specific "talk drivers" around all aspects of employee behavior. Thanks to consumer-generated media analysis, we can now determine with high statistical significance why employee behavior at, say, Burger King or Taco Bell creates positive or negative conversation. We can even assign "reach" value to the conversation. We can determine just about every nuance related to customer service, which in the vast majority of cases implicated (or rewards) employee training or behavior. Smart listening always sets the foundation for better business processes.

Social-Media Experiments: Social-media tools provide brands with a broader spectrum of "test and measure" tools to pinpoint opportunities to better understand the impact of employee loyalty and advocacy. These tools also provide powerful windows into the character and personality of the employees. Just think about Frank Eliason and Richard Binhammer, the guys who Twitter for Comcast and Dell, respectively. (Disclosure: Comcast is a client.) There's a spirit and enthusiasm in their posts and commentary that reflects both their character and their employee advocacy. Corporate blogs are bringing the same opportunity and value to the table.

Online Video: The rock we've yet to truly uncover around online video is how it can enable brands to bring the character and authenticity of employees to the forefront. The "sight, sound and motion" benefits of employees talking across the video airwaves may well open up a powerful range of opportunities for companies to reap the full benefits of employee advocacy. Just think about Microsoft's four-year-old experiment with Channel9, the video-based employee blog. High authenticity, high impact.

The "New" Customer Service: As Zappos.com would readily tell us, the customer-service channel is perhaps the most critical brand-building arena, and employees are clearly central to this area. Brands should be conducting large and small experiments in this area to understand how a little extra "touch" can impact the game. Social-media tools can clearly help get brands started, but the learning might also start with the good old-fashioned phone scripts.

Rewards and Incentives: If the conversation is so measurable, and the outcomes of employee advocacy are more tangible, perhaps now is the time to create more data-grounded incentive and reward models. If, for example, only buzz directly calls out an exceptional contribution by an employee, perhaps this should be rewarded. Online consumers constantly call out Southwest or Nordstrom employees for going the extra distance. If it's measurable, it's rewardable, right?

I'm not suggesting that every company adopt the Zappos.com culture book. But if conversation is the new gold standard, and employees are consistently at the heart of the conversation, we have a big compelling reason -- and tons of upside -- in rethinking the importance of employee advocacy.

Thursday, July 24, 2008

This is not an ad for Apple

Something interesting to ponder from Adrants: http://www.adrants.com/2008/07/this-is-not-an-ad-for-apple.php

This is not an ad for Apple. Apple doesn't do racy ads. Apple doesn't believe sex sells. Nope. This is not an ad for Apple. Apple prefers hipsteresque silhouettes and white space. Industrial design and witty repartee. Tiny envelopes and bloviated PC guys. This is not an ad for Apple.
We're more likely to see Steve Jobs himself appear in an Apple ad than some cutie in black lingerie lounging on a white couch. No, this is not an ad for Apple. It is, however, an ad for MacUnblogged. Sort of.

You've got to love a brand that motivates people to photograph themselves - or hot models - with the brand's products.

Top 50 US web rankings

These figures are for June 2008 Thanks to comScore: http://www.marketingcharts.com/interactive/top-50-us-web-rankings-issued-for-june-travel-and-leisure-categories-gain-5357/?camp=newsletter&src=mc&type=textlink

Just barely, Google clung to its lead as the top US web property after having wrested away the honor from Yahoo three months ago, according to a comScore Media Metrix monthly analysis of US consumer activity at online properties.Content categories showing traffic gains in June were heavily leisure-oriented, including online gaming, travel, entertainment (movies and lotto/sweepstakes), but gains were modest in a month in which the total number of internet users decreased slightly and time spent online per user declined 4%. Below, the findings issued by comScore.

Top 50 Properties (Unique Visitors)

Google Sites maintained the top position in the Top Properties ranking, reaching 140.2 million Americans in June and narrowly edging out Yahoo Sites’ 140.1 million.
Among other highlights: Microsoft Sites ranked third with 119.7 million visitors. Apple Inc. moved up two positions to #10 with help from the iPhone 3G, which was announced in June.Disney Online and Adobe Sites each gained four spots to numbers 21 and 22, respectively.

Top 50 Ad Focus Ranking (Advertising Reach)
Platform-A led the Ad Focus ranking in June, reaching 90% of the nearly 190 million Americans online, followed by Yahoo Network (83% reach), Google Ad Network (81% reach), and Specific Media (78% reach).









Top-Gaining Sites and Categories

Categories:







Sites:








Summer Travel Season

The online car rental category was the top-gaining one in June, growing 4% to 6.5 million visitors: Enterprise Rent-A-Car Company led the category with 3.4 million visitors, followed by Avis Budget Group with 2.6 million visitors. Significant gainers in the category included Dollar Thrifty Automotive Group Inc. (up 39% to 1.1 million visitors), CarRentals.com (up 42% to 892,000 visitors), and Advantage.com (up 39% to 214,000 visitors).

The travel - ground/cruise category ranked as the third fastest-growing category in June, growing 3% to 11.5 million visitors: Amtrak led the category with 2.7 million visitors (up 11%), followed by VacationsToGo.com with 2.2 million visitors (up 14%), and Greyhound Lines with 1.6 million visitors (up 26%).

The gains in ground travel lines like Amtrak and Greyhound may reflect Americans’ attempts to save on summer travel by avoiding the increasing costs of air travel and long car trips due to rising gas prices, comScore said.

Summer Blockbusters Drive Traffic to Movie Sites

Several summer blockbusters reached theaters in June, driving a 2% gain to the entertainment - movies category: IMDB.com (Internet Movie Data Base) led the category with 20.8 million visitors, followed by Moviefone (15.6 million visitors) and Yahoo Movies (15.2 million visitors).
Interest in Disney’s summer blockbuster Wall-E drove a 24% gain to Disney Movies (4.7 million visitors), while the release of Kung Fu Panda resulted in a 182% gain to DreamWorks SKG (1.4 million visitors).

More Gaming Online When School’s Out

Online gaming typically increases during the summer months with kids out of school, and the category was among the 10 fastest-gaining this month with more than 94 million visitors.

The category was led by Yahoo Games with 17 million visitors, followed by EA Online (13.8 million visitors) and Disney Games (12.8 million).

Tuesday, July 1, 2008

Crackle.com

I love this idea! How cool would it be to launch Renault's new SUV in Australia by spelling out Koleos - imagine the terrain the vehicle would have to cross, great for product demonstration and PR... if only we came up with it first. 
Thanks to Media Post Publication for this article found at: http://publications.mediapost.com/index.cfm?fuseaction=Articles.san&s=85700&Nid=44429&p=948634

Crackle.com Hopes For Another Hit
by Tanya Irwin, Monday, Jun 30, 2008 7:00 AM ET

Most of us might not be able to afford the gas to drive around aimlessly this summer, but we can point our browser to Crackle.com and watch comedian Marc Horowitz do it instead.

"The Marc Horowitz Signature Series" chronicles prankster Horowitz as he drives the shape of his signature on a map of the U.S., stopping in 20 towns along the way to stage one-off "community building" (read totally off-the-wall) experiments. In one town he goes door-to-door to personally serve residents a fancy breakfast in bed, and in another, invites residents to gather for a ceremony to "bury their problems"--photos of ex-girlfriends and video game consoles welcome.

The exclusive biweekly series will air new episodes on Tuesdays and Fridays on Sausalito, Calif.-based Crackle, a Sony Pictures Entertainment company. "Marc's latest journey is unpredictable, smart and hilarious--exactly the kind of entertaining original content Crackle's unique audience appreciates and has come to expect," said Crackle GM Jonathan Shambroom in a statement.

"Signature Series" joins Crackle's instant hit "The Jace Hall Show," a comedy and lifestyle interview show hosted by video game personality Jace Hall. In the first 48 hours after the launch on June 5, more than half a million viewers tuned in to Crackle to watch the first show. Since the show's launch success, the first two episodes and their outtakes have gone on to attract over one million viewers.

The show is a 13-part original series with exclusive behind-the-scenes footage from the hottest game developers, and features rare interviews in which actors, musicians and athletes discuss their lives in the context of the entertainment convergence world.

Part of the viewing frenzy at launch time was fueled by rumors and speculation around Hall's "special glimpse" of the long-awaited "Duke Nukem Forever" video game, which he delivered in episode one. Episode two featured singer/actress Christina Milian as she challenged Jace's gaming skills.

Sony relaunched Grouper as Crackle last summer and turned the video-sharing Web site into a streaming entertainment network geared toward discovering new online talent. The site has some of the highest click-through rates on the Web. Crackle delivers programmed and customized video streams to a global audience via a multi-platform syndication network that includes Sony devices, IPTV, leading social networks and one-click viral Web distribution.

Monday, June 16, 2008

The DO's and DONT's of URL promotions

This post is from iMediaConnection
By Aaron Goldman

Choosing a good domain name is only half a marketer's battle. Learn how your URL display can impact your brand for better, or worse.

I was excited to read
Jeremiah Johnston's recent column on integrating domains into overall marketing strategy. URL selection and deployment is an oft-overlooked weapon in the marketing arsenal.
In his piece, Johnston focused on securing generic URLs to bolster a brand's position in the marketplace -- e.g., Russian Standard Vodka buying Vodka.com for a cool $3 million.

Supplementing YourBrandName.com with YourProduct.com, YourCategory.com or YourSlogan.com is definitely a sound approach.

However, choosing a good URL to support your brand is only the beginning. Effectively integrating a domain into your program requires careful promotional guidelines.
Too often I see marketers shell out top dollar for a premium domain name -- or worse, cop out with an obscure URL that no one will remember -- and bury it in all lower case at the bottom of an ad. It's quite rare to find a marketer giving his URL the attention it deserves by presenting it in an impactful way.

To illustrate my point, here are screen captures of the last frame of two different TV commercials. See the difference?


For more examples and the full article, visit: http://www.imediaconnection.com/content/19544.asp

Friday, June 13, 2008

Mobile Commerce

Remember when you could buy Coke from a vending machine at Central Station with your mobile phone??? Well I think this is a little more techy than that... Thanks to Mobile Crunh for this post:

Your Mobile Phone to become Mobile Wallet
Posted by John Kullman

Report Buyer published a study today that finds mobile commerce is quickly catching on worldwide. By 2011, 25 million Americans are expected to use their mobile phones as mobile wallets. Many countries are finding the ease and convenience of mobile phone commerce is hard to resist.

For the full article check out:
http://mobilecrunch.com/2008/06/10/your-mobile-phone-to-become-mobile-wallet/

Tuesday, June 10, 2008

The Real Business Model for Web 2.0

Thanks to Forrester / Groundswell for this nice blog post on objectives and examples of how companies are and can use social networks:

The real business model for Web 2.0: corporate clients
by Josh Bernoff
JUNE 09, 2008


Everyone seems to want an answer to the question "When will Web 2.0 startups start making money?" The implication is that unless we can answer the question, the "bubble" of Web 2.0 will burst and all of us who believe in this stuff will be revealed as fantasists.
The fact is, it's incredibly hard to make money as a Web 2.0 startup aimed at consumers.

There are hundreds of these companies, and they all clamor to brief us at Forrester. Each has its own twist on blogs, social networks, ratings, user generated video, or whatever. It's hard to get people to pay attention to a new tool, and the value of the tool depends on lots of participation -- the classic chicken-and-egg problem. You competitor is always one twist ahead of you. Some of these startups will succeed but the odds are one in a thousand -- you need just the right idea, at the right time, with the right push or set of potential customers, and you need to take off with such velocity that you leave the competition in the dust.

Once a startup like this does take off, there's that other pesky little problem -- monetizing the success. Google transformed the online world by first generating huge traffic, then finding a business model. But Google's success was based on a fantastically clever advertising mechanism that was automated, attracted new advertisers, and served searchers nearly as well as it served advertisers. Facebook hasn't yet unlocked that advertising gold mine, and flubbed up its most prominent try with Beacon. Twitter has no business model yet. Ning has hundreds of thousands of visitors, but still runs Google AdSense ads. And these are the successes. No wonder people are skeptical.

A few of these companies may (and likely will) unlock that genie as Google did and take off. But for any given startup, the odds are astronomical.

The amazing thing is that there are a class of startup companies making good money right now from Web 2.0. They're not flashy and they don't grow like mushrooms. But they've got all the business they can handle and they are growing. I am talking about companies that serve corporate social application needs. This isn't the typical Web 2.0 business paradigm, since serving corporate customers means lots of client service, which is people-intensive -- it doesn't lift off miraculously like a pure technology startup. In fact, in many of these companies, the technology itself is positively mundane. But the startups grow because they deliver value for which they can charge a premium and get customer loyalty. The customers of these companies don't defect when something shiny and new comes along, because they like the service they're getting.
Here are some examples, listed by the objectives they help companies accomplish (for more on these objectives see Chapters 4 through 9 of
Groundswell).

Listening.
Communispace now has hundreds of private communities that its client companies are using to learn about their customers. It succeeds because it's unlocked the key to running and moderating these communities effectively, and grows despite charging $150K or more per year per community. The other class of listening companies are the brand monitoring companies, and the track record here is great. Research giant Nielsen bought BuzzMetrics. Another research giant, TNS, bought Cymfony. J.D. Power & Associates bought Umbria. MotiveQuest, which is still independent, has typical clients happily paying $70K $30K and up to work with it.

Talking.
Talking with the Groundswell is tricky, but there are plenty of agencies ready to help you with it. After building dozens of campaigns and sites,
Blast Radius was bought by mega-agency Wunderman. Brains on Fire ignited the spectacular success of Fiskateers. The digital divisions of companies like Edelman also compete in this space, as do the big Web service companies like Avenue A/Razorfish (now part of Microsoft).

Energizing.
Ratings and reviews are the easiest way to energize customers to sell others, and the companies that provide them are taking off. On behalf of its clients,
Bazaarvoice's clients have generated over 10 billion customer reviews has served over 10 billion reviews to consumers. PowerReviews works with over 200 retailers. And ExpoTV has built a business around consumers creating reviews on video.

Supporting.
Support forums work -- they please customers and they reduce costs. Lithium has an impressive client list including Dell, AT&T, Comcast, and Sprint. And forums are just one type of community. The community space is crowded, but other companies with growing client lists include Jive Software, Awareness, and Mzinga/Prospero.

Embracing. 
Startups that enable clients to source ideas from their customers have a bright future, because customer-generated innovation is hot right now. Salesforce.com bought Crispy News and turned it into Salesforce Ideas, which powers idea sites for Dell and Starbucks. And Innocentive is growing rapidly, with 50 companies including Procter & Gamble offering prizes of $10,000 or more to innovators that can solve their problems.

While many were distracted by sparkly consumer-facing startups, these companies were building and growing solid businesses. Look how many of them were acquired! This is no bubble, because companies that deliver business value to clients have durable growth potential. Could this be the Web 2.0 business model everyone is looking for?

If you're interested in what this means for marketing people working with startups (and you're a Forrester client),
see our related document, going live today.

http://blogs.forrester.com/charleneli/2008/06/why-id-bet-on-w.html

Monday, January 21, 2008

Taking residence in virtual worlds

Good overview from Mahesh Sharma in December 04, 2007's issue of The Australian IT section about some current, Australian business activity in the 2.0/virtual world environments

http://www.australianit.news.com.au/story/0,24897,22862449-24169,00.html

Crunchies winners 2007

A great evening was had by all tonight as some of the leading startups gathered for the first annual Crunchies, a joint production between Read/Write Web, VentureBeat, GigaOm and TechCrunch.

The ceremony went (mostly) smoothly with a couple of surprises amongst the results. For a full list of nominees, visit the Crunchies 2007 portal here.

Best Overall: Facebook

Facebook revolutionized the idea of what social networking could be.

Best technology innovation / achievement: Earthmine

Earthmine picks up where Google Earth leaves off, bringing deep semantic data to 3D panoramas of the real world. Earthmine’s system can keep track of the objects found in the real world and attribute information to each of them, such as latitude, longitude, elevation, and other attributes.

Best Clean Tech Startup: Tesla Motors

Tesla’s green sports car has captured the imagination of a public who had come to expect electric cars to be dull are boring. Due to be released this year, the company has pre-orders from some of the biggest names in Entertainment and Technology.

Best video startup: Hulu

Hulu put television online. Their broadcasting system was modeled on the success of social video sites and drawn the praise of its previous critics.

Best user-generated content site: Digg

Digg’s simple voting system defined the emerging social media revolution. Getting “dugg” quickly became a badge of honor and established a coveted place in the geek lexicon.

Best mobile start-up: Twitter

Twitter, the new addictive microblogging platform. It wasn’t until after the South by Southwest conference that people realized the value of the incredibly simple microblogging platform.

Best International startup: Netvibes
Based in London, Tariq Karim and Freddy Mini’s Netvibes has made waves in the U.S. as a top personalized web portal.

Best consumer startup: Meebo
Meebo made instant messaging ubiquitous by bringing it online. They then developed it into a platform where anyone could add chat to their applications.

Best enterprise startup: Zoho

Zoho’s comprehensive online suite of 14 business applications ranging from document editing to CRM continues to lead the way in the move away from desktop computing to working in the cloud.

Best design: SmugMug

SmugMug is professional photo site. SmugMug’s attention to detail and design can command as much as $150 per year from their users.

Best new gadget/ device: Apple iPhone. See the Apple acceptance speech here.

Best business model: Zazzle

Looking for a Star Wars hat or memorable mug? Zazzle is an on-demand factory of consumer goods for top brands. It also lets consumers become producers by uploading their own images onto that T-shirt, mug, or mousepad. . Consumers can also receive a commission on products that they sell and design themselves

Best bootstrapped startup: Techmeme.
Founded and developed solely by Gabe Rivera, Techmeme serves as the front page of the tech blogosphere. The site’s advanced algorithms identify the day’s top stories by making sense of conversations across the web’s best blogs.

Best Startup Founder: Mark Zuckerberg (Facebook)

Does this really need any explanation? At 23 Mark has built one of the world’s leading online destinations that has recently been valued at $15 billion. A remarkable achievement for anyone, let alone someone at the still relatively young 23. A well deserved award.

Best Startup CEO: Toni Schneider (Automattic)

Schnieder has lead the company from its roots as a open source alternative to Movable Type into a multi-million dollar enterprise that saves the world from blog spam and offers a free hosted blogging solution that competes with Google’s Blogger.

Best new startup: iMedix

iMedix combines search and social networking to change the way people find health information online. Users are encouraged to help each other by sharing health experiences and links from around the web.

Most likely to succeed: Automattic (WordPress)

The open source blogging platform that powers the long tale and turned into a multi-million dollar spam fighting and hosted blogging service.

Best use of viral marketing: StumbleUpon

StumbleUpon’s service lets users bookmark and discover new sites they love. With only a $1.5 million investment in 2005, StumbleUpon gew to over 4 million Stumblers and was bought by eBay in 2007 for $75 million

Best time sink site: Kongregate

CEO Jim Greer describes Kongregate as XBox live for casual games. This site hosts some of the webs most addictive casual games. Remember Desktop Tower Defense? Moreover, the games are not only played by users, but also created by them in exchange for a share of advertising revenue and other rewards.

Most likely to make the world a better place: DonorsChose

DonorsChoose.org is dedicated to connecting classrooms in need with individuals who want to help.