Thursday, October 23, 2008

Mind twisting hearing sensation

RJDJ is an iPhone App that connects the outside world to your acoustic perception, and essentially changes the way you perceive reality.

RJDJ basically works like this: The phone can record sensory data around you (sound and movement), and associates it with a “scene” of your choice. These scenes, all created by different artists, are more like morphing soundscapes. They react to the incoming noises and movements and, depending on the scene you’ve selected, reacts differently–through both visuals and sounds. In a way, it’s a lot like a movie soundtrack scored in real-time.

Thanks yet again to NGT. I strongly recommend you check out this demo because its easier to appreciate when you see it in action.

Wednesday, October 22, 2008

Internet of things- At&T's plans

Thanks - NY TIMES

Want to track Fido using GPS? Frame a new photo for grandma in real time?

AT&T has created a new division within the company to help devise new consumer devices – digital cameras, devices for cars, even dog collars – which they hope will make it easy to access the Web using AT&T’s network.

The idea behind the new initiative, said Glenn Lurie, president of the new emerging devices division, is to quench consumers’ desire for access to the Internet at any time or place. Because nearly 9 out of 10 people already own a mobile phone, AT&T can’t grow fast enough by selling more phones. It needs to find new sources of revenue, particularly devices that use data. Industry analysts suggest that the market for new Web-enabled devices will grow faster than cell phones in the next ten years.

Mr. Lurie said AT&T has dedicated more than 50 people to the division and is negotiating with potential partners. But he already has a few ideas in mind. “Everyone loves their pets,” said Mr. Lurie. So much so, AT&T is interested in a developing a Web-enabled animal collar. If a dog comes up missing, an owner can go to a Web site and, using AT&T’s network, find where their dog has wandered.

Mr. Lurie said too that he saw in-car entertainment as a market for such devices. For example, instead of popping a DVD into a car player, movie watchers in the backseat could access the Web on a screen, buy a movie from iTunes and watch it right away.

Mr. Lurie also mentioned a Web-enabled digital camera that could send photos in real-time to a specially designed Web-enabled picture frame. Of course both products would have to be compatible so photos could be transmitted via AT&T’s network. That’s no small feat given all the partners involved. But Mr. Lurie said it was technologically possible.

“We wouldn’t put this level of commitment to it if we did not think it was possible,” Mr. Lurie said of the initiative.

AT&T does not plan on making the devices themselves. And the hard part will be getting the makers of cameras, cars and dog collars to agree to put chips in their products dedicated to accessing AT&T’s network. (Verizon Wireless uses a different network.) And even the simplest of devices could be months or years away. Mr. Lurie, though, said he hoped to make some announcements about partners or new products in the first quarter of next year.

Study: Less Affluent More Likely To Click On Internet Ads, Video & Otherwise

Thanks GenWow

Iperceptions text video ads A new study from iPerceptions, Inc., indicates that the rich just aren't that into Internet ads.

Turns out, the more you make, the less likely you are to click on Internet ads.

In fact, on average, 40% of consumers likely to click on any ad make less than $50,000 a year. Only 15% make more than $150,000.

It gets even worse with video ads - where 49% of those likely to click on an ad make less than $50K, and only 13% make more than 150K.

What's more, overall, most users say they're more likely to click on text ads than video ads.

Now, as iPerceptions points out, much of this has to do with age. Those under 25 - the group most likely to click on ads, text, video or otherwise - probably do not make $150K per year.

So this may have less to do with income than with age group.

But it does provide some warning to luxury goods manufacturers hoping the Web will help make up for expected tough times this holiday shopping season.

Read more about it, here.

Inching Towards the live Web 3.0 - Layered Social Virtual Worlds

Thanks Personalise media for this post on layering...

Oct 22nd, 2008 | By Gary Hayes | Category: Advertising, Alternate Reality, Brands, Last Post, Layered Virtual Worlds, Media Personalizing, Social Media, Web 3.0

OK you should have spotted quite a few characters living on this post :) - and if you like the ‘video-real’ talking character centered on the page, click it for more ’salesy’ characters - courtesy of CLIVEvideo - all will be revealed - and no I have not gone into wigs manufacture!

A few months ago I blogged about the new kid on the intranet block, those ‘layered’ social virtual worlds. Quite simply they are communities of pseudo 3D avatars layered over the 2D web (browsers). I noted that these services are a transition to a ‘live’ collaborative web 3.0 world as this is more of a “let them dip their toes in” before committing to a higher bandwidth, more fully rendered 3D world such as many of those on my sticky video of the 08 metaverse.

I certainly think is the best approach for large numbers who wouldn’t be seen dead or alive in something like Second Life. This is another quick whistle stop tour of a quickly evolving player, Rocketon and also a recent Aussie company who have an alternative approach - ‘live action’ video layered over the 2D web CLIVEvideo.com. (Incidentally if everything is working you should have had a person talking to you in the middle of this post - if not it may be many months later and things have broken OR some other technical reason I cannot ponder at the moment - IE!). Even though I start by talking about Rocketon and it’s implications, having the privilege of playing with the demo of CLIVEvideo for a while I realised many points are relevant to both - bar the ‘big’ nay huge fact that Rocketon is social (shared, real time and partly pulled) and CLIVE is pre-rendered, pushed and fixed (although they tell me they are working on being a bit more web 2.0).

I have been beta’ing and playing with Rocketon for the past few weeks trying to see how it fitted in with my normal zillion web 2.0/3.0 application lifestyle and finding out where the real attraction is for large numbers to adopt this hybrid paradigm. Firstly it I noticed that with Rocketon in minimize mode, every web page I visited it seemed to be doing something in the background, watching? Spying? Regardless every hour or so it gave me a present - some pixel jewelry, a funny avatar - I have a massive collection of stuff now - what to do with it all and how does an emerald relate to me browsing a ‘map of sydney site’? I have still to work out what is going on with general browsing but two killer apps are evident with Rocketon after a few hours tinkering. 1 - Making existing branded websites fun/sticky and 2 - Making web surfing more social, gamelike and challenging.

The first image you can see above is me and SilkCharm being silly so and so’s dropping Burger King pixel toys on MacDonalds sites (only we can see it of course), but with a larger group like the top image, it starts to have significance…if only in the ‘power’ to do so and the fact that pictures/videos are taken and put on blog posts/flickr/YouTube (ah the old rippling impressions). I also made a quick film of a few of us invading the SMH webpage, partly Laurel and myself showing how ‘communities’ can and will make ’statements’ - much the same as we do in group based social situations in the real world. The potential for positive product placement, interactive toys, loyalty benefits and so on will not go unnoticed by readers of this post!

But the more interesting element of Rocketon for me is where the community are given the tools to create quests, puzzles or games for each other. To demonstrate the potential of CCG (community created games) the Rocketon team set up a simple quest with pretty easy clues. The process, you are given a mission, you read clues, travel to websites (with the Rocketon layer activated) come back to a base and so on.

The thing I really like about this simple example is that you can embed pixel ‘treasure’ or goods on websites, without any recourse to the website owner of course. (I am sure Rocketon are thinking hard about the legal ramifications of hundreds of RTons heading off to litigeous sites to find inappropriate items and then posting the experience!). Anyways you can see in these two images I have been given a secret envelope and sent to ebay to collect a parcel to post and then await further instructions. Suddenly a couple of web pages turn into a scene from The Thomas Crown Affair.

I have quite a lot more to say about Rocketon and it’s distant cousins such as weblin but time is pressing and lots more to get on with. For the moment though all I can advise them is to enable tools for the community to develop their own fun or for marketeers to start to offer quite tricky quests for real world prizes - I am sure this is happening, it is the only path to really get the numbers up.

So to CLIVEvideo. I have literally been playing with this for less than an hour today after Scott from Maxy’s grabbed me on twitter! It looks very promising. I have seen many variations of this over the years but the implementation of this particular technology is pretty accessible and is squarely aimed at ad agencies, SMEs and larger companies and those who want to differentiate their website and make it a little more viral. As with the points above about Rocketon the real value of having layered personalities over the webpage is to build bridges between the layers (the avatars or video peops relating to what is below them) - or why be there in the first place. CLIVEvideo.com have some great tools to build ‘key’ed’ (invisible backgrounded people) sequences and to also add in sequence applications (person, flash demo, person, page link, person, product video demo etc) and are focused on sales or corporate messages at the moment.

But imagine a future where the keying is from 4-10 people, a webcam community, who start to act a little like we have been doing with Rocketon. Doesn’t have to be full body necessarily, but why not - webcam pointing at users in front of a green or blue screen in their office/bedroom. Then you really have some potential to make the 2D web much more fun and sticky. The applications for marketing, socialising etc start to kick in when you can (like some video chat applications) render pixel elements over the top of the live video image. Ummmm. *rubs hands*… It will certainly be a lot of effort for some, but having specially designed web pages for ‘Keyers’ (as they shall be known) would also provide Google Lively type integration - key yourself live into this and make the branded movie etc

Finally, finally well still on this topic a new player that makes it even easier to meet and chat based on the web page your on is Live World. It’s product LiveBar is basically a ‘chat’ engine that detects the page your on and connects you to others that are also on that page.

Now we will really see how popular some webpages are :)

Popularity: 1% [?]

Tuesday, October 21, 2008

Teen tips on how so totally NOT to do digital

Thanks to NGT for providing us with this insightful article on vital digital perspectives from those that probably know it best


Brands all over the world are trying to reach young people through digital channels. So how are they doing? Are the kids digging their Facebook apps? What about that jam playing on their website? Are they besties with marketers on Bebo? Hmmm, not so much.
PSFK pointed us to Ruby Pseudo’s “Teen Commandments for brands wanting to ‘do digital’” which includes some way harsh, but important, feedback from young Brits. For one, they’re bored of Facebook shenanigans (see image).

Fern, a 23-year-old from London, said “I generally hate - with a passion - all Facebook applications. I currently have 500 unchecked applications. They are of no interest to me whatsoever. I don’t care what celebrity I look like; I don’t care whether I’m hot or not and I don’t have time to draw silly pictures on walls”

Perhaps Solomon, (21) sums it up then with “Offer prizes for shooting a duck? What am I? A freakin’ idiot?”

(Though it’s worth mentioning that these quotes are from 20-somethings, not teens…)

Secondly, they are tired of inauthenticity, pandering, pop-ups and other nonsense (they want utility, just like the rest of us!) Here Ruby enumerates rules of engagement for brands in the youth space:

1. Too often, I think brands believe frippery is fantastic, it’s not - get to the point. Kids - like adults - probably want to know something along the lines of the following from your site… a) where your nearest store, event or retailer is, b) what your product/event/etc is going to cost them, c) how to get in touch with you or d) something pretty much damn nothing like playing a game whereby you click a cursor so some girls knickers fall off.

2. Present the freaking facts. Have a place where kids can put their own opinions down, and be approachable.

3. Don’t redirect them, that’s just rude - they’ve just turned up at your digital door. Sort your URL out.

4. Don’t put some tune you think is ‘hip’ on in the background; it won’t be.

5. And don’t turn up on their Facebook page and think you know what’s going on - you don’t.

6. Also, whilst we’re at it, if they’re recently broken hearted, they won’t want to speak to you about it. Secondly, they don’t want you shoving some ‘Single? Broken-Hearted?” quip questions at them either. Have some manners.

7. Bebo… is not looked at by anyone over the age of 12. I’d say 8, but they’ll have some statistic to wak back at me that would disprove my point.

8. Do not, whatever you do, appropriate youth culture on your site, but hell, we hope you know this.

9. Avoid pop-ups. Kids hate them.

10. Finally, with Facebook and MySpace etc, please remember that you’re in their (digital) space: they didn’t ask you to be there, and they can’t very well ask you to leave, so talk nicely. And if you haven’t got anything nice to say, don’t say anything at all…

Mobile Photosharing

Below is a great list of sites that make it easy for you to download the pics you snap on your mobile to social networking sites etc. Thanks again to NGT.

Zooming in on Mobile Photo-Sharing
BY CHUL

Cameras have become a standard feature on phones. Many young people don’t even carry cameras anymore, but snap shot and low-res shot on their handsets. A bit grainy and blurred? Who cares! They will take convenience over quality any day. And it’s not about content anyway, it’s about socialization.But soon they won’t have to make any sacrifices. As mobile evolves, cameraphones will soon sport 5, even 8, megapixels as the norm. This will only bolster the lifecasting trend–recording and sharing moments via photos and videos. They will increasingly want to share photos and hear comments from others wherever they go. This opens the market wide open mobile photo-sharing platforms, which become yet another tool to connect them with their friends. Here are a few players in the space that caught our eye:


www.shozu.com

A free downloadable application. Once downloaded to your mobile, you can easily upload your photos and videos to over 30 online social network, blog and photo sites. It supports a variety of phones and has features like geo-tagging and friend’s feed.

www.mobypicture.com

Easy way to send your photos on mobile to Twitter, Jaiku, Wordpress, Tumblr, Blogger and Flickr via MMS or email. Your friends will receive your post notification when you upload photos. Only cost for sending MMS by your carrier.

www.treemo.com

Create your customized mobile wap page and manage your photos, video and audio. It’s only for treemo’s online and mobile channels. Subscribe to your friend’s channel and check your friend’s photos in your mobile page.

www.cellblock.com

Create your Cellblock though the website and upload/share photos to other SNS or blogs. You can also access Cellblock on your mobile to view and publish photos.

http://phozi.com

Turn your cameraphone into a Japanese photo booth and add graphics and drawings on the top of your photo. Rate other people’s photos and chat with them on website. Fun, but it’s too bad you can’t send photos from your mobile to other channels.

http://radar.net/blog/

Real-time sharing of mobile pictures and videos with your friends. Key features: the Radar Player lets you share photos from your phone to your webpage or social network; the Radar Notifier lets you know when your friends post and comment.

3 car brands spinning 'green' with innovative & relevant campaigns

Thanks to iMedia Connection for this post: http://www.imediaconnection.com/content/20863.asp

Eco-friendly campaigns that excel

By David Rossiter

Marketing opportunity can still knock -- even when the economy is taking its lumps. See which automotive companies are spinning "green" into gold with some innovative and relevant campaigns.

The price of fuel continues to climb, hitting record highs along the way. Everyone from airlines to movie studios, banks, bands and, of course, consumers are choosing to go carbon neutral in an effort to reduce their toll on our environment. Everywhere we look someone is touting the benefits of "going green." And nowhere is this more evident than in the automotive industry's marketing campaigns.

Their efforts are spurred by record low U.S. car sales across manufacturers. According to figures from Autodata Corp., July 2008 marked the worst month for sales in 16 years, and although August proved slightly more encouraging, sales were still more than 15 percent lower than the previous year. Research from TNS Media Intelligence, which tracks advertising spending, shows a shift in ad spending among auto manufacturers toward their smaller and more fuel-efficient vehicles and away from trucks and SUVs.Is a green-themed car campaign enough to turn things around? Some are betting it is by investing in clever and elaborate online marketing initiatives designed to educate, entertain and ultimately lure consumers back to the dealership.

MINI creates CarFun

When it launched in August, MINI Cooper's CarFun Footprint microsite became an instant viral hit. It had all the trappings of an impactful campaign: an intuitive interactive tool, humor and a clever play on the trendy term "carbon footprint."

At the site, users are asked to select their make, model and color of car to calculate their "Fun Score," based on survey data from consumer research firm
Strategic Vision, and "Green Score," which is sourced from the Environmental Protection Agency's Green Vehicle Guide. Together, the scores represent one's CarFun Footprint, and prompt a post-quiz response this like one: "You're driving a nice, comfortable sedan. Nice. Comfortable. And not particularly exciting. You could be driving a 37 mile per gallon MINI Cooper that takes nice and comfortable and adds the excitement of go-cart handling, starting at just $19,200."

Prior to launching its campaign, MINI had already benefited from the halo effect of consumers' concerns about rising gas prices. (Autodata reports sales rose by more than 30 percent this year through July.) Its CarFun Footprint campaign, which includes print and outdoor advertising, further spotlights the brand's climate- (and wallet)-friendly design. It also puts the brand head-to-head with its competitors in an environment where the original small luxury vehicle is bound to come out ahead. Existing MINI drivers are sure to find validation in this playful initiative, while consumers interested in living greener (and having more fun in the process) can't help but ponder a buy.

Traversing our reliance on the pump

This summer, GM launched a collection of ecologically minded ads for its Chevy brand during the 2008 Beijing Olympics to underscore its more fuel-efficient vehicles. Among them were new ads for the company's existing "Gas Pumps Hate Us" series, where gas pumps were seen vandalizing cars in their frustration over not being needed. Also introduced were spots marking the upcoming launch of the Chevy Traverse, an eight-passenger SUV with impressive (relatively speaking) highway fuel economy.

Online, the campaign manifested itself with homepage takeovers and display ads. A new
Traverse microsite makes the company's brand objective clear by featuring a background of silhouetted trees, and a section on the vehicle's fuel efficiency that pits the Traverse against its competitors.

Both campaign themes feed off consumers' common aggravation over the high price of fuel and endeavor to address their concerns, but in different ways. "Gas Pumps Hate Us" uses humor by personifying the pumps and creating an adversarial relationship between them and the driver not unlike that which we've all experienced -- albeit it in less tangibly aggressive way. The Traverse ads serve to address the more serious side of the issue with hard data consumers can really sink their teeth into.

Ford helps schools go green

Families have always been one of Ford's primary target audiences, and this fact is reflected in its recent "Educate to Escape" contest. Launched in March of this year, the effort found Ford partnering with ABC's "Extreme Makeover: Home Edition" to award one U.S. school with an eco-friendly makeover based on essay submissions outlining why each entrant deserved help in going green.

"Ford maintains a commitment to lessen our overall impact on the planet with our products and our manufacturing plants," said a Ford Motor Company spokesperson of the campaign. By linking itself to an altruistic effort focused on sustainability and environmental conservation, the company was able to create a positive brand association that's made even more powerful through its subdued emphasis on its vehicles.

Should the message have been missed, Ford made sure to lead
contest microsite visitors to a section of the Ford brand site that further addresses environmental issues with articles on its environmentally sustainable soy foam seats and fuel cell hybrid electric plug-in car. The move was a smart one; as effective as contest sponsorships can be in relaying a brand message to consumers, it never hurts to carry their interest in the campaign through to one's more sales-focused online destination.

You have to hand it to the automakers. In the face of one of the worst sales slumps in recent years, confronted with a drop in market value of domestic brands and a dramatic shift in consumer demand from large, typically inefficient vehicles to more compact models, they've had to get very creative -- and fast.

While it's far easier for these marketers to modify their messaging than change their product mix, it isn't easy to develop green campaigns that truly resonate with their potential customers. The theme is one that's being manipulated by virtually every type of business in every market segment in one way or another. Kudos to these car manufacturers for getting it so right.

Monday, October 20, 2008

Jeremiah Owyang's - Recommended Web Strategy Reading

Thanks Jeremiah

I started my social media career at Hitachi Data Systems (I’ll actually be speaking to Hitachi in Tokyo this coming week) and eventually become the online community manager. One of the keys to being a successful community person is to be a resource (or lethal generosity) to the entire industry you want to serve –rather then just a vendor pitching jockey.

In the spirit of sharing, over the past few weeks in client calls, I’ve referenced these posts several times, one of the challenges of my blog layout is that it’s difficult to find the most visited or commented posts, here’s some I think you’d enjoy.

The Many forms of Web Marketing for 2008 (translated into 5 languages): A large index, be aware of the toolset before you begin crafting a strategy. I’ll be updating this for 09, so please leave a comment, I’ll credit you.

The Irrelevant Corporate Website (translated into 10 languages): “Blasphemy!” A marcom manager told me yesterday.

The Many Forms of Web Monetization: an important post for startups in today’s economic times.

A Chronology of Brands that Got Punk’d by Social Media: This is the list you want to stay off of.

List of Social Media Strategists and Community Managers in enterprise corporations: Unlike a wiki, I vet each submission and check their profiles to the best of my ability.

Impacts of Social Media on Customer Reference Programs: If your company harvests positive brand mentions and make case studies and toss the negative ones, they need to read this.

Social Media by Industry: Auto, Finance, and Insurance. Need to find examples for your boss or client? These lists can help.

List of Communities, Virtual Worlds, and Social Networks for Youth, Boomers, Retired, and Beyond: Need to reach a specific demographic, this list is a start.

Applying Social Computing to the Entire Product Life Cycle: If you’re thinking about social media for marketing only, you’ll need to expand further.

How to Successfully Moderate a Conference Panel, A Comprehensive Guide: I’ve been moderating quite a few panels, and have found some patterns that work for me. I still need to self-check to make sure I live up to my benchmark.

How I use Twitter: I often tell people I don’t mind if they unfollow from on Twitter as I’m very high volume, but there is a method to how and why I use the tool.

If these resources were helpful, I’d love to hear your feedback in comments. Recently I conducted a survey to find out what readers wanted to see more of, and it’s case studies, but I’ve found them too laborious to write for a blog post.

I’ll write you from Japan, (I’m traveling 4 out of 5 weeks) I’m going to enjoy a little big of quiet time on the plane to settle my mind, and hopefully write up my findings from last week’s roundtable as well as provide a status on the upcoming wave report on community platforms. Following Japan I land for a night back in SF then depart to Dallas for Forrester’s consumer forum, where I’ll be leading an interactive session with some of the world’s top interactive marketers, if you wanted to schedule time to talk with an analyst, here’s the lineup.

Some thoughts on the 'integrated ad agency vs specalist digital shop' arguement

This question keeps coming up again and again and I don’t think it will ever be definitively answered… or more to the point, I’m doubting the point of asking it.

I’ve worked on both sides of the agency divide (specialist digital shop and integrated ad agency), and have to say that both models are equally capable of delivering involving, integrated and entertaining communications platforms, as they are of churning out streams of non-engaging garbage.

What it comes down to is the people. Just as we talk to our clients about enhancing demographic/media spreadsheet-based views of customers with more human understanding and interaction (via technology), shouldn’t we also realise that the ‘agencographic’ approach is never going to provide the answer?

For me it’s all about finding people who understand the space and can grasp the big picture vision of “why we’re doing this” (they could be agency or client side), and have them lead the work on the overall plan of platforms, channels, inputs, outputs, metrics, etc. Once this is in place it’s just about accessing what capabilities you currently have (current agencies, internal tech, etc), how you get the ones you don’t (specialist shops, outsource, etc) and getting good planning, production and data people to pull the bits together and keep it on track. Who cares if they’re at a specialist shop, an ad agency, or internal?

As the space expands and becomes more human in every possible way, I think to be successful we’re going to have to spend more time on the humans we work with to ensure we’re all acting like the same ‘brand person’.

If I was a client, I wouldn’t ask what ‘sort’ of agency I had (until it came to how my execution/production $ was going to be spent), I’d be asking to see people with understanding and passion for the space who can play really well with anyone else, including me.