Friday, June 6, 2008

The Next-Gen Web: HTML5 - Will We Ever See A Real Standard?

Cheers Techcruch for this insight on the state of technology in building the next web. Pretty techie stuff, but illustrates well how difficult the idea of standardization is to achieve... and this is only for APIs. Add in the human interpretation required for semantics to work and it's a pretty long road ahead...

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Last week we looked at how some browsers and plug-ins were adopting storage-related API’s that are a part of the new HTML5 draft specification. While Gears, Opera and WebkitMicrosoft, Adobe and others racing ahead with their own next-gen web technologies, will we ever see a real HTML5 standard? have implemented structured storage API’s, the remainder of the HTML5 spec currently remains mostly unimplemented and also in a state of flux. HTML5 is a super-sized effort to bring all the browsers under a single, standard markup language and set of API’s - but with

Learning From History

netscape In terms of the scope and effort, the HTML5 effort has an earlier historical analogy in the HTML 3.0 spec. Back in April of 1995, the HTML 3.0 spec was drafted as a backwards-compatible way of adding new features (such as tables) to HTML 2.0. The W3C had only just formed, and HTML 3.0 was one of the first specs to be produced by the new working group. At the time the browser wars were just around the corner, as Navigator had been out for only five months and had already built up 80% market share. Microsoft had taken notice and were rushing out Internet Explorer 1.0 which would be released a few short months later.

As it remains today, in 1995 the different browsers all supported a different set of markup. With their new 1.1 release, Netscape had raced ahead and implemented tables, floating images, and other navigational elements (such as visited links). IE 1 was a complete hack of a browser that had an approach of rendering at all cost, meaning that if it couldn’t work out what the user had intended with the HTML, it would do its best to have a guess and present anything. This resulted in issues such as being able to mix tags (eg.

Header

) which allowed developers to be lazier as IE would compensate for mistakes.

With the market share of Internet Explorer steadily rising, and with frequent point releases and updates from both Netscape and Microsoft, the two browsers steadily diverged further as the market was also segmented into two firm camps. The HTML specification effort, which had previously taken the form of RFC’s, was supposed to re-unite the browsers and formalize new features that browsers had already introduced. There was often significant tension amongst contributors to the spec about which browser, Netscape or Explorer, had a better implementation of each new feature. For example, Netscape and Explorer had very different approaches to image maps, where they were not compatible with one another. Microsoft were also responsible for making up random HTML tags, such as and to define static areas of a page (which would later become the very unfriendly frameset tags thanks to Netscape).

The problem was not that these new features were already out in the wild, but that there were two fiercely competitive products each implementing their own version of the web in order to either protect their market share or to gain control of more of it. Eventually both Netscape and Microsoft gave up on implementing a proper HTML 3.0 spec, for example from Netscape:

Netscape remains committed to supporting HTML 3.0. To that end, we’ve gone ahead and implemented several of the more stable proposals, in expectation that they will be approved. We believe that Netscape Navigator 2.0 supports more of the HTML 3.0 specifications than any other commercial client.

In addition, we’ve also added several new areas of HTML functionality to Netscape Navigator that are not currently in the HTML 3.0 specification. We think they belong there, and as part of the standards process, we are proposing them for inclusion

and Microsoft were left playing catchup in terms of supporting HTML:

Netscape has enjoyed a virtual monopoly of the browser market (about 90% according to some estimates), and this has allowed it to consolidate its position still further by introducing unofficial or ‘extended’ HTML tags. As a result, the Web is littered with pages that only work effectively if viewed in Navigator. By the time other browsers catch up, Netscape has made even more additions.

but that didn’t last long and Microsoft tired of playing that game. Further releases didn’t even mention HTML anymore and instead talked about a web built on Microsoft technology:

Microsoft Internet Explorer 3.0 is the first Internet client to integrate ActiveXTM technologies, which enable developers to create highly interactive applications and content for the Internet. These technologies allow a World Wide Web site to be as rich and interactive as an action game, a multimedia encyclopedia or a productivity application. For the first time, a Web site will be limited only by its author’s imagination, not by the limitations of the technology.

In a very quick year the browser wars had progressed from fighting over HTML tag support and towards the formats and languages that would produce richer client-side applications. The battle between Javascript (the Netscape proprietary client-side scripting language) and ActiveX (the Microsoft proprietary object container) was just around the corner with the release of Internet Explorer 3.0 in August of 1996.

The rest of the story where Microsoft wins, and more importantly, how they won, the browser war is common history. The web had fractured in a big way, with repercussions that would last for over a decade as thousands of developer hours go to waste producing cross-browser hacks and libraries. Despite Microsoft gaining dominance in the browser market and promoting multiple tiers of proprietary technology for building web applications, somehow simple HTML, Javascript and CSS eventually won over and Web 2.0 wasn’t built on ActiveX.

Fast Forward Ten Years

While Netscape has disappeared and been replaced with Firefox, the battle for the web today is not only between browsers but also one between new web platforms and technologies. The market share of Internet Explorer has by some estimates been notched down to 78% (from a high in 2004 of 95%), with Firefox at 16% and Safari, Opera and others making up the remaining 6%. HTML 4.01 was published in December of 1999 and went on to become an ISO standard as the major browsers built in support for the spec. HTML 4.01 still remains the most widely and best supported HTML standard, but the problems today have migrated to other parts of the web technology stack, specifically with CSS and DOM access.

In what is now referred to as Web 2.0, thousands of rich web applications have been developed using HTML, CSS and XML - more commonly referred to as Ajax (ironically the a and x parts of Ajax started as a proprietary add-on to Internet Explorer in the form of xmlhttprequest). Ajax applications quickly reached limitations of what can be done with current technologies, but they had shortened the gap between desktop and web applications. A number of vendor-backed web client platforms such as Flash from Adobe and Silverlight from Microsoft have been released as a layer above the browser, presenting developers with a very rich desktop-like development environment for web applications. These new platforms work by extending existing browsers through plugins, and while these commercial solutions have already launched there is currently no suitable open source and open standards based alternative that extends beyond Ajax.

Frustrated by the lack of progress with HTML5 at the W3, a group of browser developers split off and formed WHATWG to further develop the specification. The primary mission of HTML5 was to recognize that the web has changed since the original HTML specs, as web applications were now capable of presenting very complex user interfaces and could make use of more advanced system functions (for the interface, Silverlight uses XAML while Flex/Flash uses MXML). The spec began as Web Applications 1.0, which was an umbrella term to describe not only the new HTML5 spec but other associated specifications such as CSS2, DOM5, ECMAv4 and new API calls (such as local browser storage).

The WHATWG working group spec was eventually (after 4 years) folded back into W3, and Microsoft joined the effort again. In the interim, developers searching for a rich web app platform beyond Ajax had little option other than to join either the Microsoft or Adobe universe. Progress on implementing the HTML5 spec was still very slow, until GoogleGears. Gears is Google’s way of hurrying up implementation of HTML5 features in browsers, and they have backed it at each step by having their own applications such as Gmail and Reader recognised the threat of a Microsoft or Adobe dominated web and stepped in by creating support the new API calls.

Apple is another company who are fully backing the open, HTML5 alternative for rich internet applications. It was only a few years ago that a visitor to the Apple homepage would find a page dominated by Flash and PDF files. Today Apple have their own open-standards based browser with Safari and back the Webkit open source project. They have also backed up their support for both the free and open alternative by re-engineering their websites and applications to use Ajax over proprietary alternatives such as Flash.

We are back in 1996 again and HTML5 is the new HTML 3.0, but instead of two major browser manufacturers today there are numerous parties with interest in determining what the new web API and virtual machine will look like. In the 1990’s version of events, the open standards eventually won over - which both Microsoft and Adobe have recognized as they have released source code and API details for some parts of their platforms.

Web history teaches us that there is usually a single winner, as all users steadily migrate to the single winning solution which imposes itself as a standard (recall that many of today’s ’standards’ began life as proprietary technologies). There is a big difference though between a standard such as the Windows operating system, and an open standard such as HTML5 - and a repeat dose of the former is the biggest threat that companies such as Google and Apple currently face.

current-web-tech

You can read the previous Next-Gen Web post about local browser storage here

Second Life to GO!

Just what we all need: Second Life on your mobile. Nice one Vollee

Probably not very useful right now, unless you want to shag a cat while waiting for the bus, but definitely a look to the future of a portable 3D web


Digital graffiti with Wii


And once again... cheers psfk


We’ve previously written about Daim’s 3-D graffiti, now a couple of Media Art and Design students are working on a Wii-Controller turned Spraycan. Wiispray is a prototype, currently under heavy development as part of a final-thesis design work by Martin Lihs at Bauhaus-University in Weimar, Germany.

Wiispray aims to give sprayers all the tools of a real-life spraycan with a digital extension. This neat gadget could open the concept of a digital spraycan to a wide audience. The virtual spraycan simulates real spraying characteristics and comes with a range of different caps and of course paints. Collaborative spraying on a virtual wall is planned as well.

Wiispray

Turn anything into a video game controller!

Cheers psfk... we love you!

Camspace is a sophisticated piece of software that uses a webcam to track any colorful object and use it as a video game controller. Your hands, a ball, an old sock - whatever. In seconds, Camspace registers and calibrates the object which then can accurately interact with action on the screen. Amazing to watch - video below.

Thursday, June 5, 2008

White lable social network tools

Great overview of the offering here from Jeremiah. Thanks man... if we ever get to met i owe you a beer!

List of “White Label” or “Private Label” (Applications you can Rebrand) Social Networking Platforms

Note May 28, 2008: If you’re one of the vendors listed on this page, I’m conducing research for Forrester Research, please learn more on this post.

Social Networking goes mainstream
I was recently asked by a buddy to name off some social networking platforms that could be branded or changed as needed (that’s where that term ‘white label’ has come from). It’s somewhat relevant as Om Malik has now asked a rhetorical question if Social Network tools are just a feature of website. Overtime, like blogs, these will ‘normalize’.

What is “White Label” Software?
This is software you can brand and integrate tightly into your existing domain. The user experience should be near seamless, therefore any company can have their own MySpace. Kindly do not submit Social Networking tools that don’t meet this criteria, as the list can extend to hundreds if not thousands of companies.

The List

Here’s a list of Social Networking platforms, or suites that you could take and rebrand, if you know of any others, please leave a comment (many of the following are from those that left comments, like Gideon who left quite a few links). Not sorted in any particular order:

BlogTronix
I met Vassil, the CEO, I think it has a chance of giving Sharepoint a run for it’s money given it’s Intranet type features

Sharepoint
Microsoft’s collaboration suite is getting social networking tools for it’s 2007 version, I’m waiting for Microsoft to call me to do a demo.

Five Across

SF company just acquired by Cisco

Community Server

I was looking at this while at a previous role, this is what the famous Channel 9 was built on, as well as Dell 1to1 and Xbox

PeopleAggregator

I’m having dinner with Marc Canter tonight of Broadband Mechanics, I’ll be video interviewing him to learn about his “white-label MySpace-in-a-Box”

Social Platform

Just saw this one, looks pretty interesting. (Update: Feb 2008, now acquired by ONEsite)

SiteLife from Pluck
Pluck already has some other products this could be interesting.

Affinity Circles

This seems to have quite a few educational clients, interesting.

Kick Apps
White label hosted version.

Web Crossing

Social networking and collaboration suite.

Crowd Factory
“Platform that allows you to create a social network site similar to MySpace”

CollectiveX

Doesn’t appear to be a white label, but it’s certainly a Social Network, pretty interesting.

ElggSpaces
“Elgg Spaces allows you to create social networks for your organisation. You decide if the network is private or public.”

Me.com
“Build your own community with SNAPP! It’s as easy as point and click”

Onesite
“Customized white-label social networking partnership solutions for large media, entertainment, and community brands.”

PHPfox
Looks like it has some of the open source apps I’ve used before glued together for a social network. I wonder if this will be a dedicated feature available to most web hosts.

Select Minds
“SelectMinds pioneered corporate alumni programs over 7 years ago and continues to push the boundaries of technology in this industry to provide corporate social networking solutions that help our clients and their current and former employees build and maintain the professional relationships that drive success.”

Small World Labs

“Small World Labs provides the design, implementation, and hosting services for your online social or professional network.”

Social Network Server

“Our platform creates two versions of your site,
one for the Web, and one for mobile phones.”

Sparta Social Networks

“We are a full-service social network solutions company, specializing exclusively in the social network arena. ”

Phpizabi
“With literally thousands of websites powered by PHPizabi including everything from simple friends sites to the most complex networking super sites out there.”

Leverage Software

“…suite of functionality which includes personal profile pages, people-matching, blogs, chat, polling, rss, discussion groups, file sharing, widgets, targeted advertising, and robust customer and community analytics…”

Going On

“Organizations of all sizes can use GoingOn to build interactive communities around their most important initiatives and benefit from the open and compatible “network of networks” environment.”

Momo
“Got a brand? Build your community today and start generating incremental revenue from user generated content..”

Drupal
“Equipped with a powerful blend of features, Drupal can support a variety of websites ranging from personal weblogs to large community-driven websites.”

Awareness (formerly iUpload)
“At the core of the Awareness solution is an on-demand social media platform that combines the full range of Web 2.0 technologies – blogs, wikis, discussion groups, social networking, podcasts, RSS, tagging, photos, videos, mapping, etc. – with security, control, and content moderation. Awareness builds these features into complete communities for companies, or customers use the Awareness API and widgets to integrate Web 2.0 technologies into their own web properties.”

HayStack
“Haystack gives businesses the ability to build social networking capabilities into their websites, encouraging customers and sales reps to create more personal connections. Haystack can also be used to help individuals within organizations connect with each other.”

OmniFuse
“We specialize in rapid creation and adoption of online social networks using our FUSION platform. FUSION combines social networking software with consumer generated media technology to provide a marketing and community building tool for brands, organizations, and other verticals.”

Prospero (Acquired by Mzinga, March 2008)
“We enable organizations to easily, quickly, and cost-effectively develop branded, integrated communities and social networks comprised of message boards, blogs, ratings, and chats and to manage them using a single, intuitive platform.”

LiveWorld
“Liveworld builds, operates, and moderates social networks and online communities with a difference that creates real solutions to meet real business goals. We are distinguished by these advantages”

Userplane
“Userplane is the premier provider of communication software for online communities. Five hosted web apps comprise the application suite – each adding core, must-have features to thriving websites. The apps are robust yet lightweight, cross-platform with no user installation, and customizable for a site’s specific needs.”

Ning
“Ning is the fast and free way to create custom Social Websites!”

The Port

“Grow a community and extend your members’ visit to your site. Provide robust social networking tools to stimulate community interaction and foster word-of-mouth.”

Joomla

“Joomla! is used all over the world to power everything from simple, personal homepages to complex corporate web applications.”

eFriends by Altrasoft
“…is an online social networking software that allows you to start your own site just like Friendster and MySpace. The E-Friends software allows members to connect to people in their personal networks and community, creating a new online interactive resource that is based on a trusted network of friends and associates on the internet.”

intronNetworks

Complete graphic and content customization
“Can be attached via web services to any database. User Features include ability to interactively search and filter results of matches out of 1000’s of users in seconds. ” (From comments as I can’t copy and paste any text as the site is in flash)

DZOIC

“start your own social networking portal? If so, then you have just found what you were looking for. Feature Rich User End, Advanced Admin Console, Paid Membership Integration, Flash Instant Messenger and Chat, Fulfeatured Modules”

Boonx
“Use flexible and powerful community software and implement your brilliant idea in real life. Build a community site using Dolphin, and enhance it with Ray and Orca.”

World Web (in German)

I can’t confirm this site meets the criteria, since I don’t speak German

Dave Networks

“provider of an integrated video distribution and social community platform designed to ignite brands.”

Village Engine

“We created a social networking technology as we felt that there were no really good software out there.”

Neighborhood America
“The Trusted Leader in Social Networks for the Enterprise”

Movable Type
Recently announced social features and APIs

Lithium Technologies
Successful Customer Communities

Group Members International
“Outsourced White Label Enterprise Level Hosted and Managed Social Networking Community Platform”

Vibe Capital
“Vibe Capital builds Web 2.0 community software solutions for vertical market sectors”

Social Groupware
“Social GroupWare is an approach to create a Free on-line platform for Social Networking with the most known success story as Business Networking Club of Milan, Italy- http://www.milanin.com”

World Dating Partners
“We build your brand… not ours. Earn the highest income possible with your own branded or white label site. A Free solution to fit your ideas, plans and financial expectations”

Kwiqq
“Kwiqq.com enables online communities for travel, media and football. Our product provides a complete social networking solution ‘out of the box’ and is fully customisable.”

Go Lightly
“GoLightly provides communication and collaboration solutions for community-minded organizations. Our social networking tools give your members the ability to interact with you and each other in powerful new ways.”

Atlassian Confluence
“Confluence is an enterprise wiki that makes it easy for your team to collaborate and share knowledge. Confluence - The Enterprise Wiki. Adding, sharing and finding content has never been easier. These benefits come with all the additional features needed to make it a part of your business:

conVerdge
“ConVerdge is a social media, networking and community building specialist. We help clients around the globe take advantage of the shifting consumer preferences to connect, communicate and share content online. We have created a superior platform that enables us to white-label our turnkey hosted community solution for portals that want to quickly establish themselves with the best of web 2.0 technologies. With Converdge, we empower both large organizations and small businesses to customize, personalize, target, distribute and monetize their brand by delivering a robust, scalable and reliable solution.”

Rsitez
“Group Networks, Social Networks, Photo Sharing, Blogs, Live Chatrooms, Dynamic Searchable Profiles, Videos, Articles, Events, Calendar, Forums, Jobs Database, Private Email, Instant Messenger (IM), user generated content and more.”

Pringo
“Pringo Networks offers a complete social networking and media sharing platform allowing your company to effectively build an integrated online community around your existing user base. Pringo Networks provides the power and flexibility of state-of-the-art social network solution on your site. With features surpassing the leading popular networks, the Pringo technology can offer you and your audience the same functionality as MySpace, YouTube, Tribe.net, Bebo.com and then some!”

FriendSite
Your own Sub-domain. With our social network site, you simply add a sub-domain (an A record) to your website, and this can be whatever your choose… http://members.yourdomain.com, http://community.yourdomain.com, etc.. or even your own dedicated domain name - your choice.

SixApart
“Extends blogging and social media platform to user-generated content in internal and external communities. Movable Type Community Solution (MTCS), a package of social media features built on top of the popular Movable Type 4 platform. The Movable Type platform powers many signature websites and blogs around the world, from the Washington Post to the Huffington Post, from General Motors to Nissan Motors, and from Boeing to BoingBoing.”

Satmetrics (Formerly Informative)
“Marketing 2.0 is about digital democracy and the wisdom of crowds – where prioritized content trumps mass media; and where collaboration and communities of customers drive growth and innovation. Informative provides interactive market solutions that engage customers and identify their top priorities.”

Mixxt
“Easily create a social network that looks, works and feels exactly as you want it to”

Plone
“Plone is a ready-to-run content management system that is built on the powerful and free Zope application server. Plone is easy to set up, extremely flexible, and provides you with a system for managing web content that is ideal for project groups, communities, web sites, extranets and intranets.”

Diso (Wordpress)
“DiSo (dee • zoh) is an umbrella project for a group of open source implementations of these distributed social networking concepts. or as Chris puts it: “to build a social network with its skin inside out”.

KREM social networks (Netherlands)
“Realize the potential of social networks”

Social Engine
“Build your own niched, customized, viral social network. Start simple and buy features a la carte”

introNetworks
“introNetworks, Inc. offers an award-winning platform that facilitates the creation and management of these private business communities with world-class, easy-to-use tools that visually display relevant matches between people, companies, products - virtually anything. The result? You build loyalty, learn about your audience, and drive revenue.”

Vitrue
“Our Advanced Platform enables companies of all sizes, including some of the world’s most visible brands, to leverage social media to enhance their brand value and long-term business success. Whether it’s through the development of promotional web campaigns and communities, or by integrating into the fabric of a company’s business, we use our expertise and advanced technology to help brands connect with consumers on a deep, interactive level. More about our Solutions..”

Wild Apricot
“Build a professional looking website without having to call up expensive nd busy web experts. Wild Apricot’s software provides professionally designed templates and tools to easily adapt the look and feel”

Acquia
“We are a new software company that will provide value-added software products and services for the Drupal social publishing system. With over two million downloads since inception, Drupal is used by web developers worldwide to build compelling websites. Diverse organizations use Drupal as their core social publishing system, including media companies, non-profit organizations, publishers, and many others. Acquia plans to accelerate and extend market adoption of Drupal by advancing the core technology and offering value-added software products and network services that dramatically speed deployment and reduce risk.”

CoreSpeed
“CoreSpeed provides cohesive private-label online marketing, ecommerce, and social media platforms for your enterprise with our flagship Web 2.0 product, CorePlatform”

Flux
“We’ve developed an expansive toolset and powerful platform to give you a huge range of features: content sharing, member profiles, customized page layouts, photo and video uploads, easy technical integration, and so much more.”

Higher Logic
“Higher Logic provides hosted Social Networking software for non-profits and member based organizations. Our products integrate with your membership management system to give your members new and exciting ways to communicate with one another.”

TamTamy
Enterprise Social Network



Twitter and data tools

Cheers again Jeremiah Owyang for not only bringing some interesting insight to how the online world digested the latest in the US presidential race, but also illustrating some great data/twitter visualization tools. My personal favourite is Twitter Spectrum.... Enjoy
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Democractic Nomination: Twitter, Blog, and Nominee Website Activity

June 03rd, 2008 | Category: Politics, Social Media Measurement, Web Analytics, Social Media

I was watching the chatter, and participating in the conversation, with great fascination. I’ve recorded some data using free social media tools (minutes after Obama left the stage), that look at keywords on twitter, as well as ‘traffic’ to websites of the runners. I rarely place much weight in any single use of these tools, but there is a clear trend towards Obama getting a great deal of activity. Is this telltale to the future? I’m not sure.


twist
Above: Twist provides activity of keywords over last 7 days. I recorded this immediately after Obama spoke. No surprise that Obama frequency would be higher during this event centered on him.

tweet
Above: TweetVolume, date range unknown, making it difficult to place any weight on the value of this graph


spectrum
Above: Tag clouds comparing the three keywords, interesting, but not telling much, other than idea association, of course, context is everything, so the terms could be used in a negative way.


ice
Above: Blog Activity Over last 30 days, this is telling, Obama keywords much higher frequency.


alexa
Above: Alexa Website activity to Candidate sites, Obama has higher traffic


compete
Above: Compete website activity to Candidate sites, again Obama


Related Forrester report from Josh Bernoff: The Social Technographics® Profile of Voters. Love to hear your analysis on this. Also, leave comments below if you know of other websites that are tracking the web strategy of the campaign.





Philips Daylight Window Presentation

Great interface

Wednesday, June 4, 2008

Different views of microblogging

http://whentwitterisdown.com/ - life without microblogging

http://dawdlr.tumblr.com/ - old school style

Comparing BMF

This post was on the 'Welcome to Optimism' weblog from wieden + kennedy London.
How does BMF compare? Are we a Fallon perhaps?  


How agencies position themselves


There was a piece in Monday's Independent about how agencies sell themselves to clients. It rounded up the slogans and claims of a few agencies and presented them without much in the way of comment. It's easy to poke fun at these things (I will try to resist the temptation) but interesting to see how a few of these statements of intent compare.

JWT
Slogan: 'Time is the new currency'
They say: "The power of brands can be measured in their ability to attract people's time. Time is what's most valuable to people all around the world, and the way they spend it is predictive of the way they spend their money. Our role is to ensure that more people spend more time with our clients' brands, in the knowledge that their money will follow."

Well, maybe. (Unless your service is partly about convenience, like say, Google or Amazon. In which case, you might want your customers to spend less time with your brand.)

DDB
Slogan: 'Co-creation'
They say: "Co-creativity is a process that puts consumers at the heart of the solution. It's agnostic about where the best idea comes from – online, branded content, advertising, an event – in fact, it is increasingly likely that it is through combining all of these and more that the most creative and influential ideas will be gained."

This feels like an observation rather than a brand positioning.

M&CSAATCHI
Slogan: 'Brutal simplicity of thought'
They say: "The slogan comes from the idea that it's easier to complicate than simplify. Simple messages enter the brain quicker and stay there longer, so brutal simplicity of thought is therefore a painful necessity."

Well, true to their beliefs, this is at least simple and easy to understand. All that pain and brutality sounds a bit nasty, though. I'm a bit scared of M&C Saatchi now. I worry that they're going to pin me down and forcibly penetrate me with their brutally blunt tools.

Saatchi &Saatchi
Slogan: 'Nothing is impossible'
They say: "From the outset the Saatchi brothers broke the rules, challenged industry norms and created work that was groundbreaking in every respect. Brands are faced with the danger of becoming commodities that lack differentiation, but we believe that bold and infectious creativity can drive loyalty beyond reason for brands."

Surprising to see that Saatchi & Saatchi still talk about the long-departed brothers. Living in the past? I thought S&S was all about Lovemarks these days but no mention of that from The Indie.

BBH
Slogan: 'When the world zigs, zag'
They say: "Our first ad was a poster for Levi's black denim: a flock of white sheep heading one way, with one black sheep going the other way. The message captures our approach to life."

TBWA\London
Slogan: 'The disruption agency'
They say: "All brands have ambitions to outpace the competition, but too many go through life copying their competitors. We aim to uncover the clichés, assumptions and conventional wisdom that hold a category back, then look for opportunities for brands to grow by disrupting those conventions."

Well, the two above are just exactly the same, differently expressed, aren't they?

Ogilvy Group UK
Slogan: 'To be most valued by those who most value brands'
They say: "The slogan was coined in 1993, but its roots go deeper, to David Ogilvy's belief in the power of brands, as long as they stay relevant and continually refresh their appeal. Our view is that branding is a genuinely useful concept that helps good companies defeat bad ones, so the clients we most want are those who share this belief. We don't apologise for this idealism, since the most successful brands tend to have longstanding ideals at their core, which can be dramatised in myriad ways over time."

This is a mission, not a slogan. Can't really focus on this one as I have a problem with the use of the word 'myriad' in any context other than fairy tales.

Wieden + Kennedy
Slogan: 'Creating strong, provocative relationships between good companies and their customers'
They say: "We believe that great brands lead from the front. They provoke, inspire and change the cultural landscape. The most successful brands have fans, not customers, and the relationship between a brand and its fans is based on dialogue, not monologue."

Arrant nonsense.

Euro RSCG London
Slogan: 'Contagious ideas'
They say: "We live in a world where consumers can more judiciously edit what they consume, [and can] mould and reconfigure ideas relatively easily and be far more expressive to their friends, family and colleagues about what they like and don't like. Contagious ideas live beyond the space in which they first appeared by creating word of mouth, word of keyboard or media interest."

Well, Euro's Woolite campaign could certainly be categorised as some species of virulent virus, so they're practicing what they preach.

Fallon
Slogan: none
They say: "We choose not to have a fixed positioning point. In an increasingly open media and creative environment, where more is possible every day, we feel that it doesn't make sense to pre-pack what we do. What we do, and how we do it, is fundamentally bespoke and about building the confidence to do something different."

A very cunning justification for having no positioning at all. And it seems to be working for them. Maybe this shows that agencies don't really need a coherent or differentiating proposition. All they need to be successful is some smart people, some great clients and a shed-load of brilliant work. Simple.

http://wklondon.typepad.com/welcome_to_optimism/2008/02/how-agencies-po.html

In car advertising?

Thanks to AdAge for this post.

Why Your Car May Soon Be Driving Digital Advertising


Steve Rubel on Digital Communications
By Steve Rubel
Published: June 02, 2008

If you think there's already enough to distract you in your life, just wait. With Americans spending 100 hours a year commuting, according to the Census Bureau, the internet is coming to your car in a big way -- and not just to the front seat either.

Dashboard navigation systems provide a natural entry point. Year-over-year unit sales of GPS devices grew nearly 500% during the 2007 holiday season, according to NPD.

Several GPS manufacturers such as Tele Atlas, which supplies systems to the automakers, already display the logos of nearby fast-food restaurants' gas stations. However, the screens are quickly getting more useful -- or cluttered, depending on your point of view. Navigon's high-end model, for example, features helpful restaurant reviews and ratings from Zagat.

Soon, devices that can both send and receive data will hit the market. Dash, for example, is integrating Web 2.0 crowdsourcing into its systems, allowing cars to send information back to the company to improve traffic calculations. As mobile broadband becomes more ubiquitous, it's conceivable that these devices will soon talk to your cellphone via Bluetooth and, thus, talk to social networks as well.

With send/receive capabilities and overall bandwidth improving, local contextual advertising, perhaps rich-media-based, is just around the corner. Google already allows users in Europe to send directions from the web to maps on connected dashboards. Microsoft is working in a system through its Sync technology to provide ad-supported, location-based information for which users would normally pay. (Disclosure: Microsoft and Zagat are clients of Edelman, my employer.)

The back seat offers perhaps more immediate promise for TV advertisers in search of new venues. In March Sirius and Chrysler launched an in-car video network called Backseat TV. The subscription service carries kids programming from Nickelodeon, the Disney Channel and Cartoon Network. Kids weaned on the service will surely demand more as the technology gets more sophisticated, perhaps to the chagrin of parents.

And therein lies the rub: Marketers will need to strike a careful balance to protect privacy and to not push into a space that many consider sacrosanct. However, given the size and captive nature of the in-car audience, the digital-advertising potential is becoming very clear.

http://adage.com/article?article_id=127433

Understanding teenagers in the digital space

This posts aims to investigate who teenagers are, how they use the Internet, and how we should be targeting them. 
[Thanks to Sramana Mitra for this post]

Teenagers are trendsetters and are early adopters and they total 33 million in the U.S. They are also aspirational in nature. They prefer to stay ahead of the pack. Research shows that 67% of the teenagers in the U.S. own a mobile phone and 45% of them have iPods. 32% of the teenagers play computer or video games frequently. According to CBSNews.com poll, teenagers on average spend 2.9 hours surfing the Internet daily and are among the most avid users of the Internet.

87% of the teenagers log on to the Internet from their home whereas around 75% of the teens log on from school or a friend’s house. The Internet is a vital part of the teenagers’ education process and 90% of the teens in the U.S. use the Internet to research school assignments. 88% of the teenagers’ use the Internet for email, 82% Instant Messaging, 68% social networking and 60% download music. Compared to 16% of adults, 28% of the teenagers have blogs and it is an important medium for them to share personal news and commentary.

According to reports published by USA Today an estimated 65% of undergraduates in US colleges are members of TheFacebook.com and an approximate 900,000 high school students hold accounts with either MySpace.com or Xanga.com. Teenagers dislike intrusive advertising but don’t mind brand messages and product placements, if they are informative or are subtle, especially, humorous.

Teen Favorites

According to Teenage Research Unlimited (TRU) 34% of the teenagers aged 12 to 19, ranked MySpace.com as their favorite website. Yahoo.com was second with 19% votes and Google.com claimed the third spot with 14% votes. They use Google.com and Yahoo.com to either check mail or search material for their assignments or stuff that they would like to buy or are curious about.

Social Networking is very popular among the teenagers and most of them spend on an average one hour daily to either post or read postings. MySpace.com, TheFacebook.com, Xanga.com and Tagged.com are the most popular social networking websites among the teenagers. Video and photo-sharing websites like YouTube.com and Flickr.com are fast catching on with the teens, who are creating profiles and sharing their videos and photo collections. iTunes is another favorite of the teens. Sports sites like ESPN.com are popular among the male teens.

Visit Alexa for the top 9 websites visited by teenagers.

Why Teenagers?

Teenagers are not into online shopping as only 6% shops online. However, they do spend a lot of time researching products online, which they intend to buy. Teenagers directly and indirectly control billions of dollars in purchasing power and according to TRU, teenagers helped spend around $159 billion in 2005 and this amount is expected to grow by 5% CAGR in the next 5 years. Since teens spend a lot of time online, marketers want to use the Internet to grab the eyeballs, create brand awareness and build brand loyalty among the teenagers who influence family purchase decisions.

Such has been the popularity of the Internet media that Teen People a popular teenage magazine has withdrawn its print edition and decided to concentrate on its website ONLY. According to TNS Media Intelligence advertisement revenues for TeenPeople.com has grown six folds from 2004 to 2005 indicating a strategic shift in advertising and elevating the Internet as the most preferred medium. Elle Girl also withdrew its print edition and is currently available only on the Net.

Teenagers today spend more time (average 2.9 hours) on the Internet than they spend reading newspaper or magazines. Online newspapers and magazines along with blogs are more interesting and spontaneous for these next generation kids as it provides them with an interactive platform to share views across the globe. eMarketer forecasts ad spending on social networking to reach $2 billion by 2010 and projects video ad spending to rise 82.2% in 2006 and 89.0% in 2007.

Prospective employers, college admissions offices, and marketers are logging on to social networking websites like MySpace.com to gather information about the teenagers and to fine tune their product and service offerings according to the teenagers’ preferences. These websites give a very good idea of what’s their on the teenagers’ mind. As teenagers discuss among themselves, marketers can find out, which sports, food, apparel, gadgets, cars are on the top of their mind.

Business Model

A large portion of the advertising dollars are shifting from traditional mediums like print and television to the digital media. Video game companies have radically shifted their marketing dollars to the web, and in fact, they are themselves becoming good places to advertise, as inline advertise in computer games become popular.

According to Fuse a youth-marketing agency, online advertising is much cheaper than other forms of advertising and could be done with a budget of $2,000 to $3,000. According to experts online advertising provides more bang for every dollar spend than print or television.

Advertisement revenues are the main source of revenues for these websites. The advertising rates for Yahoo start with low minimum monthly subscriptions ranging from $10 to $50. The average cost per click for teenage category is $0.12 while the overall cost per click is $0.07, which implies the cost-effective pricing for advertising space targeted at teenagers. Advertising can be placed on most websites with a budget of $3000. Attractive discounts are offered to advertisers with budgets over $10,000.

Social networking has experienced phenomenal growth in the past year and marketers are more than willing to associate with them as they see it as a wonderful opportunity to reach out to their target customer. U.S. ad spend on social networking is expected to be $865 million in 2007 and MySpace.com will account for $525 million or 60% of the total ad spend in 2007.

Though social networking on the Internet is a huge success, most of the websites are burning cash today and it will take a while before they generate profits. ClassMates.com a social networking website, which attracts around 125,000 visits daily and has over 3.5 million registered members from 30,000 High Schools, is a profitable venture.

Venture Capital, M&A and PE Activity

With the strong growth in revenues and profits of new age media companies like Google and Yahoo and the soaring popularity of Internet businesses like MySpace.com and YouTube.com, Venture Capital and Private Equity Firms are back scouting and investing in similar Internet businesses, especially those targeted at the youth. The social networking space targeted is experiencing a lot of investment from venture capitalists. VC’s expect Internet to be their preferred medium of communication. Teenage social networking is a niche segment that has exhibited significant growth in the past two years.

Below are details of some VC fundings of websites that are targeted at teenagers:

[Note: Friendster number is the recapitalized number.]

Rupert Murdoch’s News Corporation bought MySpace.com in mid 2005 for $580 million and today it is the fastest growing social network with over 140 million users. Google bought out YouTube.com in October 2006 for $1.65 billion. United Online acquired Classmates.com for $131.4 million in November 2004.

Competitive Market but Opportunity in Niche

Major media companies like Google, Yahoo, Viacom, News Corp. and AOL are all trying to woo the teenagers. Everyone wants a piece of the pie and so the Internet is full of clones of social networking, video and photo-sharing sites and with start-up costs low and VCs more than willing to fund new ventures in this space, it has resulted in over-crowding of the space. 2007 is expected to witness fierce competition in the social media space, and a lot of carcasses. Behavioral science shows that teenagers are fickle-minded and tend to change their tastes frequently. It is tough to hold on to their interest levels.

There is opportunity in niche websites targeted at teenagers as they spend a lot of time surfing the net. Research by Youth Trends show that young teens prefer visiting sites dedicated to them. If they are provided with quality, dynamic content, user friendly interface, with a chance to interact and play among themselves, it will appeal to them. Flip.com, a niche site for teenage girls by Publisher Conde Nast is slated to be launched in 2007, plans to do just that. Social networks still do not have adequate ROI metrics and this could be an opportunity for new generation networks to attract advertising dollars by leveraging the strength of their parent companies. In this case, CondeNast owns the popular fashion magazine Vogue, which might be able to direct both important celebrities, content and key advertisers their way.

Conclusion

Teenagers are being chased by the entrepreneurs, media companies and advertising dollars. iPod and iTunes became a massive hit by using the teenager segment as their penetration point. It remains to be seen who else does a comparably good job in leveraging this segment’s tremendous online presence and early-adoption capabilities. Obvious players in the Education industry are dogs, and sadly, they have not at all woken up to social networking’s significant potential in educating teenagers.

http://sramanamitra.com/articles/segments-and-lifestyles/teenagers/

When youth Twitter, they Plurk

When teens Twitter they do it on Plurk - a new site that rewards your increasing sociability with Karma credits and emoticons to visualise your feelings. I've joined, and its addictive. I can definitely see how teens would fall for this Facebook style microblog... but i wonder if it would really ever replace/match the status in Facebook? Thanks to FutureLab for this post.


Plurk, Twitter for Teens?

by: Karl Long

Just heard of this new service called
Plurk which is a similar “microblogging” service rather like Twitter, Pownce, Jaiku etc. According to Venture Beat it launched in January this year and seems to be targeting a more teenage demographic.

bub.blicio.us asks the question “is Plurk another Twitter?” and in many ways it is, it’s a lifestreaming/microblogging platform with friends and fans etc. The one major difference that I see in Plurk is it’s “Karma” measure, and that is one of the only reasons why I think it will be interesting to watch what happens. Karma is essentially a measure of your level of participation in the Plurk system, and it’s the kind of explicit feedback that I think can fuel the growth of social systems. One of the reasons that Yelp is so successful is it has multiple feedback mechanisms that reward and recognize the right activity in the social network, and therefore encourages more of that activity. If you reward the right “value creating” activities on your social network you set up very powerful virtuous cycles.



Mind you, as bub.blicio.us also pointed out there is no apparent business model or revenue model, agreed, but what else is new.

Original Post:
http://experiencecurve.com/archives/plurk-twitter-for-teens

Tuesday, June 3, 2008

The coolest thing ever - a visual diary of communication

This blog brings to attention a website showcasing a collection of images created by people using 'TODAY' - an awesome new mobile phone application detailed on their site and posted below. 


Thanks to http://today.cada1.net/main.php/about for this post.


TODAY is a piece of generative design for mobile phones.



It’s an application that visualizes personal mobile communication. It sits on the periphery of the machine, monitoring our connectivity through the number and type of calls we receive, subtly displaying them back to us, in the form of a generative graphic. Here, the visual result is a figurative and seemingly abstract picture – the story of your day. Some days will be really colourful and wired, others quieter and more reflective, either way the resulting visuals will always be personal, unrepeatable and unique.

What lies at TODAY’s core was the idea of using personal data as the basis for an aesthetic system, while providing individuals with a visual diary of their communication patterns.

It’s an intimate piece that ‘lives’ in your pocket.

It's freely distributed for Symbian phones.

Credits:
A Project by CADA
Idea and Design: Sofia Oliveira/Jared Hawkey
Symbian Programming: Heitor Ferreira
Site Developer: Damian Stewart

How it works

TODAY processes the communication activity on Symbian based mobile phones. It runs on the background monitoring incoming and outgoing calls and messages (sms and mms) and stores, over a 24-hour or weekly cycle, the data gathered in real-time, such as how long the user took to answer a call, the called/calling party and duration.

Each event (call or message) has a graphic symbol that appears on the screen immediately after it's happened. The position of the symbols follows a chronological spiral structure, where the last event is displayed at the center of the spiral . This means that everytime there is a new event, all the graphic symbols move one position, the result being an ever changing and evolving image .

Based on your phone usage, the program generates a graphic of your communication, whereby each phone number used during the course of the cycle, is given a colour and each communication with that colour is measured in time and intensity. Here, intensity is given visual weight through the speed by which you attend the call: an urgent call being literally more colour saturated than an untimely unknown number.

TODAY is a reflection of the user's communication activity and it's output has been designed to be as clear as possible to the user, while providing an aesthetic experience. Visual criteria were simplified to ensure perceptual proximity to the data being visualized, and given that the app lives on such a personal piece of hardware, reading data that's so intimate, making it highly user-friendly was a point of principle.

The Visual System

Each event (call or message) is represented by a coloured graphical symbol that appears on the screen as soon as it's happened.

Each new contact (phone number) in a cycle is assigned a colour throughout the cycle, i.e., if my girlfriend on day X is red, all the contacts with her on that day will be red.

At the start of a new cycle, the first contact is given the colour that follows the last colour used in the previous cycle. Rotating the pallet, in this way, helps to ensure the results are more diverse.

The colours on the below table are examples of the application's 72 colour pallet.
Each colour's alpha (transparency or degree of colour saturation) mirrors the level of a call's intensity - measured by how long one takes to attend a call - in three states: 100%, 75%, 25% .

The size of the call symbol (full circles - incoming calls, or open circles - outgoing calls) expresses the duration of the call in an incremental manner: a long call is a larger circle, a short call a smaller one. To prevent a long argument covering up your so far beautiful graphic, the maximum circle size was restricted to 60% of the screen.

Variables and Visual System



Example 1: Progression of a cycle in three stages.



http://today.cada1.net/main.php