Thursday, May 15, 2008

Building a semantic web

Got sent a link (thanks Simon) to an interesting tool designed to bring tag clouds to brands http://www.brandtags.net/

This very closely related to one of the core problems slowing the creation of the semantic web i.e. universal, consensus tagging of all online content. The crux of it all is the difficulty in coming up with a list of words that people will agree as describing any given piece of content. And in a number of different languages

Google has created a game to help them improve the semantics behind their image search: http://images.google.com/imagelabeler/ and if you play it a bit you’ll soon see how hard it is to get absolute agreement on tags.

Add in the other requirements of a semantic network i.e. relationship and context, and it becomes clear that a truly functional web 3.0 is something that will evolve slowly from high user involvement areas (e.g. image sharing) and more tightly content controlled sectors (e.g. health/medicine) rather than turn into the mass explosion of applications that web 2.0 was

Video demo - using Google Friend Connect

Wednesday, May 14, 2008

More commentary on the portable social data developments

This time from Joe Marchese at Online Spin
------
Tuesday, May 13, 2008
MySpace, Facebook and Google: Racing For Web 3.0
By Joe Marchese

MySpace, Facebook and Google have all recently made "major" announcements regarding the future of how their platforms will play with the rest of the Web. I put major in quotes because a majority of the functionality announced isn't yet available to the average Joe app/Web developer. Regardless, the trend seems to be the movement into Web 3.0 that is making the entire World Wide Web into social media.

If Web 2.0 was all about social features and community formation, Web 3.0, it seems, will be about personalizing an individual's entire Web experience -- not just through data portability, but through community portability. In Web 3.0 your personal data will follow you from destination to destination, allowing you to experience the entire Web in a far more social manner. In order for this to work you need to have a centralized place to store your data -- a "home base" of sorts -- in a Web where you (and your data) may live in a lot of places. Facebook and MySpace both want, very very badly, to be your home base for Web 3.0.

You can read about both MySpace's and Facebook's versions of data portability on TechCrunch. The long and the short of their pitch to users will be this: Store your data on MySpace (or Facebook) and never have to sign up for another social network, service, community or Web site again. For developers and Webmasters the pitch centers more on allowing them to build greater "socialness" into their Web sites and applications (sorry, couldn't think of a good word that was real, so please consider "socialness" my version of Steven Colbert's "truthiness").

Google's Friend Connect takes a slightly different approach. Conceding that not all people are going to be storing their data with Orkut, Google wants to offer the tool set that promises to turn any static Web site into a social media property. As they tie into Facebook and other social networks (it will be very interesting to see when/if MySpace follows), you will begin to experience sites that were once information sources, with limited community, as fully social experiences. You don't have to register to join another site, probably never maintaining your registration data as your life changes (Web 2.0), but that data being tied to one source of data about you that you will maintain. It's not who else likes this site (Web 2.0), but who else that I know who likes this site. These are just basic examples, but you can begin to see the difference. Great walk through of the Google Friend Connect service on YouTube.

So what does all this mean for the ordinary user? Not much yet, but the plan is that it will spark an evolution of the Web, truly changing the way an individual experiences the Internet. I for one think we might be in for a little bit of a rough ride. Because, while there is great potential for this type of openness, it requires that developers see this as not simply an opportunity to tap into people's social networks on MySpace and Facebook to drive traffic and adoptions, but instead as a way to add value to people's experiences with tools and properties. If you see this as a way to gain more users, but can't find a way to improve the lives of those users, you are missing the potential.

Second, because MySpace and Facebook still don't play nice with each other, and there is no reason to assume they ever will, one is going to have to "win" in order for this to really start changing the Web. Sure, it will change things a little on a lot of sites right away, and may even changes things a lot on a select few sites, but for a majority of people, this is simply a way to extend their current Facebook or MySpace experience -- and they are still one or the other, or they are a Bebo'er or and MyYearbooker or... ubiquity is key.

What does all this mean for marketers? Again, not a lot instantly. But most marketers are Web site publishers and application developers. Start thinking about what it would mean to have people "join" your brand's site and to experience your brand in a more social manner. Also, the above goes for all marketers: If you see this openness as a way of accessing people's friend lists, then you are missing the point, and in the end your brand will be missing the potential. What value does your brand add to a data and community portable Web 3.0?

Some nice new agency sites

Stole this exert from Adage and their belated coverage of the new Hal Riney site. I personally love Modernista's appraoch. The Hal Riney stuff is smart and new, but kinds of sucks as a working interface

San Francisco ad agency Publicis & Hal Riney has redesigned its website to enable a mouse-free experience. The effort is one of a wave of newfangled agency websites launched in recent months, which include Modernista's Web 2.0 format and Barbarian Group's bloglike revamp. "We wanted to make the website as interesting as the work that was presented on it," said Rikesh Lal, Publicis & Hal Riney's interactive creative director and an AKQA veteran.

Motion sensor-linked screensaver

Ok... so there is something useful in a mac ;)

THE big news - the web as a common platform for all social activity

Many articles out about it today, but thanks to AdAge for this comprehensive look at the emerging situation:
----
Moves by Google, Facebook and MySpace Point to Crumbling Walls in the Social-Media Space
By
Abbey Klaassen Published: May 12, 2008 NEW YORK (AdAge.com)

Three announcements, all within a week of each other, were indicative of the same trend: that the future of online social networking doesn't live within a single entity's walls but instead permeates the web.
Google Friends Network
Illustration: Google
Google uses three social standards -- OpenID, OAuth and OpenSocial -- to power its FriendConnect.


MySpace, Facebook and Google each announced similar-sounding moves over the past week that will be worth paying attention to as marketers watch to see how the social web evolves. MySpace on May 7 said it would open up its profile data to third-party sites. Two days later Facebook said it would le
t users to connect their Facebook accounts to third-party applications and websites, and that it would also allow developers to incorporate Facebook friend data into other sites and applications. And today Google is announcing FriendConnect, a service that lets website owners add social applications to their sites.

Sites are blending
The moves are unrelated, according to the companies involved, but they all suggest what many web watchers and pundits have been expecting: that social-media tools and services would spread throughout the wider web, rather than stay contained within a single service.

Forrester's Charlene Li is one of those believers. She has described how social networks will be "like air." She writes on her blog: "I thought about my grade-school kids, who in 10 years will be in the midst of soc
ial network engagement. I believe they (and we) will look back to 2008 and think it archaic and quaint that we had to go to a destination like Facebook or LinkedIn to 'be social.'

"Instead, I believe that in the future, social networks will be like air," she continued. "They will be anywhere and everywhere we need and want them to be."

The moves announced hardly make those services "like air." But they do signify that sites such as MySpace and Facebook are open to the idea of moving their user data and social connections to the broader web.

MySpace's moves will make user profile data more portable, and allow users to link their MySpace profiles to their profiles on other services, such as Twitter. Updates to a MySpace profile would then be automatically reflected on linked profiles elsewhere on the web.

Facebook gets friendlier
Facebook Connect, meanwhile, appears to be a developer-friendly move that harkens back to when it allowed third-party developers to create applications that took advantage of Facebook's so-called social graph and allowed users to communicate and play games with others on Facebook through those applications. With
the new service, a Facebook user, for example, can easily see on Digg.com which stories his or her Facebook friends voted up.

Google's FriendConnect is more of a strategy to add social-media-enabling widgets to sites. Site owners can add a "snippet of code," according to Google, and immediately add tools such as reviews, members' galleries and message boards to their sites. They will also be able to add applications built using the OpenSocial platform that Google spearheaded. Users can import friends and interact via those applications with friends from other social networks, such as Facebook, Hi5 and Plaxo. The idea, said Google, is that any site can become an open social container.

"When the web is healthy and when more people have more ways to be more engaged online, our business is healthy," David Glazer, a director of engineering at Google, said on a
conference call announcing the service.

Even traditional media companies such as CBS understand the importance of spreading their social tools among third-party sites. CBS's hyper-syndication web-video strategy also includes technology that lets CBS viewers chat with each other while watching content, even if they're watching that content off CBS.com.

Listen up, marketers
So what does this mean for marketers? It means more consumers talking to each other across the web, and it means discussions around brands are no longer siloed to a single platform or network but are spreading to a wider swath of sites. If a marketer didn't have a social-media "listening" plan, these kinds of developments could make tracking conversations consumers are having about a brand more difficult, but also make it more important that marketers do so.

Imagine if you could easily take the conversation about brands that's occurring on Twitter and embed that into other sites via one of these services, said Rodney Rumford, CEO of Gravitational Media, an agency that has helped brands such as Vivendi and Mountain Dew have a presence in social networks, and editor of FaceReviews.com. Additionally, branded websites and widgets will be able to use the technologies to become "more social."


"This is huge, the combination of the MySpace, Facebook and Google all saying basically the same thing, which is say that websites can become more interesting and engaging when you add a social layer to them," Mr. Rumford said.
------
I thought it would be also worthwhile tacking on an article from Mashable about the google friend connect offering:

Following announcements last week from Facebook and MySpace about initiatives to make your social networking data portable, Google has announced “Friend Connect,” a similar service that will officially launch this evening at Google’s Campfire One event.

Friend Connect is a tool which enables any website owner to add some code to their site and get a number of social features. You know, all that stuff you usually can’t be bothered to install plugins for: user registration, invites, members gallery, reviews, message posting, and - most importantly - third party OpenSocial apps.

In practice, this means that anyone will be able to log in, for example, with their OpenID on some blog, and converse with their Gtalk, Facbeook, or Plaxo friends. The web as a platform, it’s finally happening, folks.

Since the thing is not actually live yet, you will be able to see one implementation of it over at www.ingridmichaelson.com later tonight. But right now, you can’t. Damn, I love writing about upcoming stuff.

Following the link to the ingridmichaelson.com site i signed in using my google info and was able to link the site directly to facebook... pretty cool. Now which global login to use?





Thanks Techcruch for this launch announcement on the Doko (www.dokodrop.com) tween social network game. Nice tie-in between real products, online games and social network functionality... as long as the dics take off it should be an interesting environment for tweens.
Short of a super charged, yellow ball project (http://www.verbnow.com/?IDX=yellowball&) that someone's hoping to make cash from...

----
Today sees the launch of Doko, a social networking game aimed at the tween market which claims to be “The World’s First Global Trading Game”. The game revolves around metal discs about the size of poker chips that are emblazoned with unique identifying tags. Friends are encouraged to trade discs with each other, which accrue virtual points on the Doko website (these in turn can be exchanged for real-world prizes).

Dokodiscs will be available for purchase at retail stores including Toys R Us. Kids are encouraged to register on a family-friendly social networking site, where they are assigned overly innocuous screen-names based on their favorite number and animal (I was given musmus13, a real keeper). From there, they can enter the codes found on each coin to receive their Doko Points, which can be traded in for prizes. The more often a coin is traded with other players, the more valuable it becomes (though it expires after five trades). The site tracks each coin during its journeys across the world, offering a cartoony 3D world perspective that reminded me of TwittEarth.

The game sounds like it could be a hit, but I’m left wondering what kind of strange effects it could have on its target audience. I can’t help but envision a bizarre, pre-pubescent mafia that will horde and distribute discs in an attempt to maximize profits. Or maybe I’ve just read Lord of the Flies too many times.

In any case, the social networking aspect of the site will likely appeal to many parents who would like to foster their child’s social interactions without letting them graduate to the “big kid” networks like Facebook and MySpace. Among Doko’s competitors for the tween market include Zwinky, Club Penguin, and Gaia. Even Facebook is making attempts to appease parents - yesterday they announced a number of new policies designed to safeguard against sexual predators.

Doko is a product of the Mammoth Brand of NSI International. Mammoth has been responsible for marketing more than $700 million worth of toys.